Urban Mobility Apps and User Experience Course
Online course of 300 hours in urban mobility apps and user experience. 6 modules covering the mobility app ecosystem, user research, interface and interaction design, data and technical development, evaluation and continuous improvement, and a final project, with an assigned technical tutor.
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Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Analyse the urban mobility app ecosystem.
Apply user research techniques to travel contexts.
Design clear interfaces for journey planning and payment.
Integrate real-time open transport data.
Ensure digital accessibility and user privacy.
Evaluate usability through testing and analytics.
Develop a user-centred mobility app prototype.
Who it's for
- UX designers working on mobility products.
- Digital product managers.
- User researchers studying travel behaviour.
- Mobile app developers.
- Transport digital transformation consultants.
- Product analysts.
- Engineering or science graduates aiming to join public transport operators.
What you'll work with
- ISO 9241-210 (human-centred design for interactive systems)
- WCAG 2.2 (Web Content Accessibility Guidelines)
- EN 301 549 (accessibility requirements for ICT products and services)
- Regulation (EU) 2016/679 (General Data Protection Regulation)
- Directive (EU) 2019/882 (accessibility requirements for products and services)
- Royal Decree 1112/2018 (Spanish accessibility of public sector websites and mobile apps)
- ISO 9241-11 (usability definitions and concepts)
- Figma
- Maze
- Google Analytics for Firebase
- Android Studio
- OpenTripPlanner
6 modules
1.1Types of urban mobility apps1.2Journey planners and navigation1.3Public transport operator apps1.4Micromobility and car-sharing apps1.5Parking and payment apps1.6Aggregators and super-apps1.7Business and monetisation models1.8Open and proprietary data sources1.9Trends in digital mobility1.10Case study: comparative analysis of three urban apps
2.1Needs of urban travellers2.2Interviews and contextual observation2.3Surveys and quantitative analysis2.4Personas and empathy maps2.5User journey maps2.6Critical moments in the journey2.7Users with disabilities and older users2.8Designing for occasional users and tourists2.9Synthesising findings2.10Workshop: journey map of a multimodal trip
3.1Information architecture of a mobility app3.2Planning and route selection flows3.3Real-time information and alerts3.4Maps and route representation3.5Ticket purchase and validation3.6Microinteractions and feedback3.7Designing for use on the move3.8Design systems and components3.9WCAG digital accessibility3.10Practical: clickable prototype in Figma
4.1Consuming GTFS and GTFS Realtime4.2GBFS micromobility APIs4.3Geolocation and battery consumption4.4Contextual push notifications4.5Offline operation4.6Performance and loading times4.7Location security and privacy4.8Mobile payment integration4.9Backend architecture and scalability4.10Lab: arrivals screen with GTFS Realtime
5.1Moderated usability testing5.2Remote and unmoderated testing5.3SUS and task metrics5.4Usage analytics and funnels5.5A/B testing of features5.6App store reviews5.7Retention and loyalty indicators5.8Prioritising improvements5.9Ethical design and dark patterns5.10Case study: usability test plan
6.1Defining the problem and users6.2Research and findings6.3Information architecture6.4High-fidelity prototype6.5Data sources and integrations6.6User testing6.7Launch plan6.8Success indicators6.9Report and presentation6.10Final project: final review with your tutor
How you'll learn
Delivered 100% online on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within the intake, so the programme fits around full-time work.
Each module combines theory, guided reading of the original standards and applied exercises. The working software is Figma, Maze, Google Analytics for Firebase, Android Studio and OpenTripPlanner, in free, academic or evaluation versions. Exercises are based on real procedures: usability testing with travellers, prototyping of purchase flows and analysis of usage analytics. Assessment is continuous by module, plus a final capstone project.
Standards covered: ISO 9241-210; WCAG 2.2; EN 301 549; Regulation (EU) 2016/679; Directive (EU) 2019/882; Royal Decree 1112/2018; ISO 9241-11.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- No prior qualification is required.
- An internet connection and a computer capable of running the programme's software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 300 hours over 3 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Figma, Maze, Google Analytics for Firebase, Android Studio and OpenTripPlanner, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute certificate, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
No prior qualification is required: you only need an internet connection, a computer capable of running the programme's software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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