Postgraduate DiplomaHealth, Biomechanics, Wearables & Operational Safety Applications open

Postgraduate Diploma in Motion Capture and Haptic Feedback

Online Postgraduate Diploma of 800 h in Motion Capture and Haptic Feedback. 8 modules covering ISO 9241-910 (touch and haptic interaction, framework), ISO 9241-920 (guidance on tactile and haptic interactions) and Unity. Assigned tutor and enrolment open.

Duration800 h
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma
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Learning outcomes

What you will be able to do

01

Integrate motion capture systems into real-time interaction loops.

02

Explain the fundamentals of tactile and kinaesthetic perception.

03

Select haptic devices according to force, bandwidth and degrees of freedom.

04

Implement stable haptic rendering algorithms.

05

Design augmented feedback strategies for motor learning.

06

Adapt haptic systems to clinical and sports applications.

07

Evaluate the usability and effectiveness of a system with haptic feedback.

Profile

Who it's for

  • Haptic interface engineer who wants to specialise in Motion Capture and Haptic Feedback.
  • Researcher in human-computer interaction who wants to specialise in Motion Capture and Haptic Feedback.
  • Virtual reality developer who wants to specialise in Motion Capture and Haptic Feedback.
  • Biomechanics engineer who wants to specialise in Motion Capture and Haptic Feedback.
  • Rehabilitation technology engineer who wants to specialise in Motion Capture and Haptic Feedback.
  • Movement analysis specialist who wants to specialise in Motion Capture and Haptic Feedback.
  • Engineering or science graduates seeking to enter healthcare technology and rehabilitation.
Standards & tools

What you'll work with

  • ISO 9241-910 (touch and haptic interaction, framework)
  • ISO 9241-920 (guidance on tactile and haptic interactions)
  • IEC 60601-1 (safety of electromedical equipment)
  • IEC 62366-1 (usability of medical devices)
  • ISO 14971 (risk management)
  • IEEE 1918.1 (Tactile Internet)
Syllabus

8 modules · 800 h

  1. 1.1Optical, inertial and vision-based capture
  2. 1.2Hand and finger tracking
  3. 1.3Data gloves
  4. 1.4Full-body tracking in XR
  5. 1.5Latency and accuracy
  6. 1.6User calibration
  7. 1.7Retargeting to avatars
  8. 1.8Filtering and prediction
  9. 1.9Applications in rehabilitation and simulation
  10. 1.10Laboratory: measuring hand-tracking latency
  1. 2.1Skin mechanoreceptors
  2. 2.2Proprioception and kinaesthesia
  3. 2.3Vibrotactile perception thresholds
  4. 2.4Perception of force and stiffness
  5. 2.5Texture perception
  6. 2.6Haptic illusions
  7. 2.7Multisensory integration
  8. 2.8Haptic psychophysics
  9. 2.9Individual differences
  10. 2.10Practice: vibrotactile threshold experiment
  1. 3.1ERM and LRA actuators
  2. 3.2Piezoelectric actuators
  3. 3.3Force-feedback devices
  4. 3.4Hand exoskeletons
  5. 3.5Surface haptics and ultrasound
  6. 3.6Haptics in wearables and vests
  7. 3.7Electrical stimulation
  8. 3.8Actuator selection
  9. 3.9Power consumption and miniaturisation
  10. 3.10Workshop: assembling a vibrotactile bracelet
  1. 4.11 kHz control loop
  2. 4.2Collision detection
  3. 4.3Penalty-based force models
  4. 4.4God-object proxy
  5. 4.5Stability and passivity
  6. 4.6Texture rendering
  7. 4.7Bilateral teleoperation
  8. 4.8Haptic libraries
  9. 4.9Audio-visual-haptic synchronisation
  10. 4.10Laboratory: rendering a virtual wall
  1. 5.1Motor learning theory
  2. 5.2Concurrent and terminal feedback
  3. 5.3Haptic guidance
  4. 5.4Error amplification
  5. 5.5Movement sonification
  6. 5.6Visual feedback with avatars
  7. 5.7Feedback dependency
  8. 5.8Skill transfer
  9. 5.9Protocol design
  10. 5.10Practice: feedback protocol for a reaching task
  1. 6.1Upper limb rehabilitation
  2. 6.2Balance training
  3. 6.3Surgical simulators
  4. 6.4Technical sports training
  5. 6.5Prostheses with sensory feedback
  6. 6.6Industrial training
  7. 6.7People with visual impairment
  8. 6.8Effectiveness assessment
  9. 6.9Commercial case studies
  10. 6.10Case study: suture simulator with haptics
  1. 7.1Motor performance metrics
  2. 7.2Usability and acceptance
  3. 7.3Workload
  4. 7.4User studies
  5. 7.5Statistical analysis
  6. 7.6Safety of haptic devices
  7. 7.7Applicable regulations
  8. 7.8Maintenance
  9. 7.9Publication of results
  10. 7.10Workshop: comparative evaluation with and without haptics
  1. 8.1Definition of the target task
  2. 8.2Capture system
  3. 8.3Feedback design
  4. 8.4Implementation
  5. 8.5Technical testing
  6. 8.6User study
  7. 8.7Analysis
  8. 8.8Conclusions
  9. 8.9Report and presentation
  10. 8.10Final review with the tutor
Methodology, software & labs

How you'll learn

100 % online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. No fixed timetable: students progress at their own pace within the enrolment period, which makes it possible to combine the programme with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, CHAI3D, OpenSim, Vicon Nexus, MATLAB/Simulink, in free, academic or evaluation versions. Tests are studied using real motion-capture laboratory procedures, psychophysical experiments on tactile perception and motor-learning tests with users. Assessment is continuous per module plus the final integrative project.

Accreditable laboratories(EN ISO/IEC 17025) with a rotor test rig, EMC/Lightning pre-compliance, HIL/SIL, vibration/acoustics.
Evidence-oriented final project:safety case, test plan, compliance dossier and operational limits.
Industry mentoring:lecturers with experience in training, , eVTOL/UAM and flight test.
Flexible format(hybrid/online), international cohorts and support from SEIUM Career Services.
Ethics and safety:a safety-by-design approach, cyber-OT, DIH and compliance as core pillars.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Definition of the target task

Integrate motion capture systems into real-time interaction loops.

Capture system

Explain the fundamentals of tactile and kinaesthetic perception.

Feedback design

Select haptic devices according to force, bandwidth and degrees of freedom.

Implementation

Implement stable haptic rendering algorithms.

Technical testing

Design augmented feedback strategies for motor learning.

Career opportunities

Where this takes you

Haptic interface engineerResearcher in human-computer interactionVirtual reality developerBiomechanics engineerRehabilitation technology engineerMovement analysis specialist
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. A university degree is not required.
  • Internet connection and a computer capable of running the programme's software.
  • Sufficient level of Spanish to follow technical standards documentation.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme comprises 800 hours in total, spread over 6 to 8 months. This is between 10 and 15 hours per week on average, compatible with a full-time job.

The programme works with Unity, CHAI3D, OpenSim, Vicon Nexus, MATLAB/Simulink. Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.

A SEIUM diploma upon passing the continuous assessment and the integrative project. It is in-house training, not an official qualification from the Ministry.

Yes. Modules passed in a course or diploma in the same area can be credited towards the advanced programme. Check the credit recognition policy when you enrol.

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