Postgraduate Diploma in Motion Capture and Haptic Feedback
Online Postgraduate Diploma of 800 h in Motion Capture and Haptic Feedback. 8 modules covering ISO 9241-910 (touch and haptic interaction, framework), ISO 9241-920 (guidance on tactile and haptic interactions) and Unity. Assigned tutor and enrolment open.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Integrate motion capture systems into real-time interaction loops.
Explain the fundamentals of tactile and kinaesthetic perception.
Select haptic devices according to force, bandwidth and degrees of freedom.
Implement stable haptic rendering algorithms.
Design augmented feedback strategies for motor learning.
Adapt haptic systems to clinical and sports applications.
Evaluate the usability and effectiveness of a system with haptic feedback.
Who it's for
- Haptic interface engineer who wants to specialise in Motion Capture and Haptic Feedback.
- Researcher in human-computer interaction who wants to specialise in Motion Capture and Haptic Feedback.
- Virtual reality developer who wants to specialise in Motion Capture and Haptic Feedback.
- Biomechanics engineer who wants to specialise in Motion Capture and Haptic Feedback.
- Rehabilitation technology engineer who wants to specialise in Motion Capture and Haptic Feedback.
- Movement analysis specialist who wants to specialise in Motion Capture and Haptic Feedback.
- Engineering or science graduates seeking to enter healthcare technology and rehabilitation.
What you'll work with
- ISO 9241-910 (touch and haptic interaction, framework)
- ISO 9241-920 (guidance on tactile and haptic interactions)
- IEC 60601-1 (safety of electromedical equipment)
- IEC 62366-1 (usability of medical devices)
- ISO 14971 (risk management)
- IEEE 1918.1 (Tactile Internet)
8 modules · 800 h
1.1Optical, inertial and vision-based capture1.2Hand and finger tracking1.3Data gloves1.4Full-body tracking in XR1.5Latency and accuracy1.6User calibration1.7Retargeting to avatars1.8Filtering and prediction1.9Applications in rehabilitation and simulation1.10Laboratory: measuring hand-tracking latency
2.1Skin mechanoreceptors2.2Proprioception and kinaesthesia2.3Vibrotactile perception thresholds2.4Perception of force and stiffness2.5Texture perception2.6Haptic illusions2.7Multisensory integration2.8Haptic psychophysics2.9Individual differences2.10Practice: vibrotactile threshold experiment
3.1ERM and LRA actuators3.2Piezoelectric actuators3.3Force-feedback devices3.4Hand exoskeletons3.5Surface haptics and ultrasound3.6Haptics in wearables and vests3.7Electrical stimulation3.8Actuator selection3.9Power consumption and miniaturisation3.10Workshop: assembling a vibrotactile bracelet
4.11 kHz control loop4.2Collision detection4.3Penalty-based force models4.4God-object proxy4.5Stability and passivity4.6Texture rendering4.7Bilateral teleoperation4.8Haptic libraries4.9Audio-visual-haptic synchronisation4.10Laboratory: rendering a virtual wall
5.1Motor learning theory5.2Concurrent and terminal feedback5.3Haptic guidance5.4Error amplification5.5Movement sonification5.6Visual feedback with avatars5.7Feedback dependency5.8Skill transfer5.9Protocol design5.10Practice: feedback protocol for a reaching task
6.1Upper limb rehabilitation6.2Balance training6.3Surgical simulators6.4Technical sports training6.5Prostheses with sensory feedback6.6Industrial training6.7People with visual impairment6.8Effectiveness assessment6.9Commercial case studies6.10Case study: suture simulator with haptics
7.1Motor performance metrics7.2Usability and acceptance7.3Workload7.4User studies7.5Statistical analysis7.6Safety of haptic devices7.7Applicable regulations7.8Maintenance7.9Publication of results7.10Workshop: comparative evaluation with and without haptics
8.1Definition of the target task8.2Capture system8.3Feedback design8.4Implementation8.5Technical testing8.6User study8.7Analysis8.8Conclusions8.9Report and presentation8.10Final review with the tutor
How you'll learn
100 % online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. No fixed timetable: students progress at their own pace within the enrolment period, which makes it possible to combine the programme with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, CHAI3D, OpenSim, Vicon Nexus, MATLAB/Simulink, in free, academic or evaluation versions. Tests are studied using real motion-capture laboratory procedures, psychophysical experiments on tactile perception and motor-learning tests with users. Assessment is continuous per module plus the final integrative project.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Integrate motion capture systems into real-time interaction loops.
Explain the fundamentals of tactile and kinaesthetic perception.
Select haptic devices according to force, bandwidth and degrees of freedom.
Implement stable haptic rendering algorithms.
Design augmented feedback strategies for motor learning.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. A university degree is not required.
- Internet connection and a computer capable of running the programme's software.
- Sufficient level of Spanish to follow technical standards documentation.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme comprises 800 hours in total, spread over 6 to 8 months. This is between 10 and 15 hours per week on average, compatible with a full-time job.
The programme works with Unity, CHAI3D, OpenSim, Vicon Nexus, MATLAB/Simulink. Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.
A SEIUM diploma upon passing the continuous assessment and the integrative project. It is in-house training, not an official qualification from the Ministry.
Yes. Modules passed in a course or diploma in the same area can be credited towards the advanced programme. Check the credit recognition policy when you enrol.
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