Master'sDesign, HMI & Product Applications open

Master’s in In-Vehicle Experience Product Management Engineering

Online master's programme of 1,900 hours in in-vehicle experience product management engineering: 12 modules covering customer research, feature strategy and roadmaps aligned with SOP and OTA, requirements, in-vehicle platforms, monetisation, vehicle software delivery under UN ECE R155 and R156, and experience metrics, with an assigned technical tutor.

Duration1900 h
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma

Master’s in In-Vehicle Experience Product Management Engineering — studying from Canada

Product design and human-machine interface work is well established in Canada across automotive, aerospace, medical devices and consumer electronics. Design studios and engineering firms in Toronto, Montréal, Waterloo and Vancouver develop user interfaces for vehicles, industrial equipment and healthcare technology. Usability and accessibility requirements are shaped by national standards and provincial legislation, including the Accessible Canada Act at the federal level. Typical employers include manufacturers, software companies and design consultancies.

Fees for Canada: C$13,900 (Canadian dollar), with instalments and employer sponsorship available.

Relevant bodies in Canada

  • Design Exchange (Toronto)
  • Association of Registered Interior Designers of Ontario (ARIDO)
  • Canadian Standards Association (CSA Group)
  • Industrial Designers Society of America (IDSA) – Canadian members

Typical roles

  • Product Designer
  • HMI Designer
  • UX Designer
  • Industrial Designer

Questions from Canada

Is design or HMI work in Canada regulated, and how does SEIUM fit in?

Product and HMI design is generally not a licensed profession in Canada, unlike engineering, which is regulated by provincial associations issuing Professional Engineer licences. SEIUM's qualifications are private, not official state degrees and not accredited by a national body. Recognition is decided by employers or relevant bodies, so confirm acceptance with them before enrolling.

Do Canadian product and interface design employers value this kind of study?

Canadian design employers, including software firms in Toronto, Montreal and Vancouver, usually focus on portfolios, user research and shipped work. A SEIUM qualification may add to your profile, especially with a strong final project, but whether it is valued depends on each employer. Build your portfolio alongside your studies.

How much time does this need alongside work, and how is it paid for?

The courses are fully online, so you can study from home at your own pace. Specialist courses take 300 hours, postgraduate diplomas 800 and master's 1,900, so consider your weekly availability. Teaching is in English with an assigned technical tutor. Fees can be paid in instalments, and employer sponsorship is possible, which you can ask your employer about.

Virtual lab · try it before you enrol

Take the controls.

Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.

SIM · LIVE ●
Learning outcomes

What you will be able to do

01

Manage the on-board experience as a product throughout its life cycle.

02

Research the needs of vehicle customers in different markets.

03

Build feature roadmaps aligned with SOP and OTA.

04

Specify traceable requirements for software suppliers.

05

Decide on on-board platforms and partner ecosystems.

06

Design monetisation models for features and services.

07

Measure the experience and comply with cybersecurity and data regulations.

Profile

Who it's for

  • On-board experience product managers at vehicle manufacturers.
  • Infotainment product owners managing backlogs and suppliers.
  • Connected services leads responsible for subscriptions and digital services.
  • Software-defined vehicle strategists shaping the long-term roadmap.
  • Automotive customer experience analysts working with surveys and telemetry.
  • Partner ecosystem managers negotiating with platform and content providers.
  • Engineering or science graduates aiming to move into the automotive industry.
Standards & tools

What you'll work with

  • UN ECE Regulation No. 155 (cybersecurity and cybersecurity management systems)
  • UN ECE Regulation No. 156 (software updates and software update management systems)
  • ISO/SAE 21434:2021 (road vehicle cybersecurity engineering)
  • ISO/IEC/IEEE 29148:2018 (requirements engineering)
  • Automotive SPICE 4.0 (automotive software process assessment model)
  • ISO 15005:2017 (dialogue management principles for in-vehicle systems)
  • Regulation (EU) 2023/2854 (Data Act) (harmonised rules on fair access to and use of data)
  • Regulation (EU) 2016/679 (GDPR) (General Data Protection Regulation)
  • Jira
  • Polarion ALM
  • Figma
  • Amplitude
Syllabus

12 modules · 1900 h

  1. 1.1The on-board experience as a product
  2. 1.2From infotainment to the software-defined vehicle
  3. 1.3Role of the product manager in the automotive industry
  4. 1.4Brand, engineering and sales stakeholders
  5. 1.5Vehicle cycles versus software cycles
  6. 1.6Supplier ecosystem and Big Tech
  7. 1.7Brand differentiation through software
  8. 1.8Benchmarking on-board experiences
  9. 1.9Cabin experience metrics
  10. 1.10Case study: experience strategy for a premium brand
  1. 2.1Customer segmentation by use
  2. 2.2Product clinics with vehicles
  3. 2.3Research at the dealership
  4. 2.4Long-term owner studies
  5. 2.5Third-party initial quality studies
  6. 2.6Voice of the customer and complaints
  7. 2.7Regional markets: China, Europe and the USA
  8. 2.8Digital-native customers
  9. 2.9Fleets and professional users
  10. 2.10Workshop: research plan for a new model
  1. 3.1On-board feature portfolio
  2. 3.2Prioritisation by value and cost
  3. 3.3Roadmap aligned with SOP
  4. 3.4Post-SOP features via OTA
  5. 3.5Platforms shared across models
  6. 3.6Variants by market and trim level
  7. 3.7Managing hardware dependencies
  8. 3.8Technical debt in vehicle software
  9. 3.9Product committees and decision-making
  10. 3.10Practical exercise: post-SOP feature roadmap
  1. 4.1Measurable experience requirements
  2. 4.2Use cases and driving scenarios
  3. 4.3Performance requirements: boot time and latency
  4. 4.4Requirements traceability in Polarion
  5. 4.5Technical specifications for suppliers
  6. 4.6Acceptance criteria and testing
  7. 4.7Regional and legal requirements
  8. 4.8Modelling feature variability
  9. 4.9Requirements engineering according to ISO/IEC/IEEE 29148
  10. 4.10Lab: specification of a navigation feature
  1. 5.1Android Automotive OS and GAS
  2. 5.2Google built-in versus an in-house platform
  3. 5.3Deep CarPlay integration
  4. 5.4Brand-proprietary operating systems
  5. 5.5In-vehicle app stores
  6. 5.6Voice assistants and alliances
  7. 5.7Third-party connected services
  8. 5.8Managing the partner ecosystem
  9. 5.9Negotiation and revenue sharing
  10. 5.10Case study: platform decision for a brand
  1. 6.1Features on demand in vehicles
  2. 6.2Connected service subscriptions
  3. 6.3Pricing strategy by market
  4. 6.4Free trials and conversion
  5. 6.5Feature bundles by trim level
  6. 6.6Customer acceptance and rejection
  7. 6.7Recurring vehicle revenue
  8. 6.8Revenue recognition in accounting
  9. 6.9Ethical limits of monetisation
  10. 6.10Practical exercise: revenue model for OTA features
  1. 7.1V-model and agile development
  2. 7.2Automotive SPICE process model
  3. 7.3Continuous integration in embedded software
  4. 7.4HIL and in-vehicle testing
  5. 7.5OTA software updates
  6. 7.6Update management according to UN ECE R156
  7. 7.7Cybersecurity according to UN ECE R155
  8. 7.8Version and release management
  9. 7.9Software quality and field defects
  10. 7.10Workshop: quarterly OTA release plan
  1. 8.1On-board experience metrics
  2. 8.2Feature usage telemetry
  3. 8.3In-vehicle and in-app surveys
  4. 8.4NPS and owner satisfaction
  5. 8.5Perceived software defects
  6. 8.6Competitive experience benchmarking
  7. 8.7On-road experience testing
  8. 8.8Root cause analysis of dissatisfaction
  9. 8.9Experience dashboards for senior management
  10. 8.10Lab: feature usage metrics dashboard
  1. 9.1Navigation and route planning
  2. 9.2Charging experience in electric vehicles
  3. 9.3On-board entertainment and gaming
  4. 9.4Comfort, climate and wellbeing
  5. 9.5Driver assistance experience
  6. 9.6Rear passenger experience
  7. 9.7Features for families with children
  8. 9.8Experience for fleet drivers
  9. 9.9Personalisation through profiles
  10. 9.10Case study: redesign of the charging experience
  1. 10.1Distraction and HMI guidelines
  2. 10.2Data privacy in the vehicle
  3. 10.3Vehicle cybersecurity regulations
  4. 10.4The Data Act and access to vehicle data
  5. 10.5Accessibility of on-board interfaces
  6. 10.6Liability for software failures
  7. 10.7Content and media licensing
  8. 10.8In-vehicle payments
  9. 10.9Product risk matrix
  10. 10.10Practical exercise: risk assessment of a new feature
  1. 11.1Product organisations at manufacturers
  2. 11.2Automotive software subsidiaries
  3. 11.3Product culture versus engineering culture
  4. 11.4Influencing vehicle committees
  5. 11.5Budget and business case
  6. 11.6Relationships with software suppliers
  7. 11.7Communication with marketing and sales
  8. 11.8Attracting digital talent
  9. 11.9Transformation towards the software-defined vehicle
  10. 11.10Workshop: business case for a new experience
  1. 12.1Definition of the on-board opportunity
  2. 12.2Research with drivers and passengers
  3. 12.3Proposed experience strategy
  4. 12.4Roadmap and key requirements
  5. 12.5Experience prototype
  6. 12.6Business model for the feature
  7. 12.7Post-launch measurement plan
  8. 12.8OTA delivery plan
  9. 12.9Master's Thesis report
  10. 12.10Master's Thesis: defence before a panel
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so you can combine it with your job.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Jira, Polarion ALM, Figma and Amplitude, in free, academic or evaluation versions. Practice is based on real procedures for product clinics with drivers, on-road experience testing and analysis of feature usage telemetry. Assessment is continuous for each module, plus the final Master's Thesis.

Standards covered: UN ECE Regulation No. 155, UN ECE Regulation No. 156, ISO/SAE 21434:2021, ISO/IEC/IEEE 29148:2018, Automotive SPICE 4.0, ISO 15005:2017, Regulation (EU) 2023/2854 (Data Act), Regulation (EU) 2016/679 (GDPR).

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of UN ECE Regulations No. 155 and No. 156 and ISO/SAE 21434:2021 applied to real cases, not as a theoretical annex.
Industry software:Jira, Polarion ALM, Figma and Amplitude, in free, academic or evaluation versions.
Master's Thesis with defence:A complete in-vehicle experience proposal, from research with drivers and passengers to strategy, prototype, business model and OTA delivery plan, defended before a panel.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

On-board opportunity and research
Define the in-vehicle opportunity and research it with drivers and passengers.
Experience strategy and roadmap
Propose the experience strategy, roadmap and key requirements.
Experience prototype
Build a prototype of the in-vehicle experience.
Business model and measurement
Design the business model for the feature and its post-launch measurement plan.
Master's Thesis
Present the OTA delivery plan and the complete proposal, defended before a panel.
Career opportunities

Where this takes you

On-board experience product managerInfotainment product ownerConnected services leadSoftware-defined vehicle strategistAutomotive customer experience analystPartner ecosystem manager
Admissions & scholarships

Requirements

  • A university degree in engineering, science or architecture, or equivalent demonstrable professional experience.
  • An internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Jira, Polarion ALM, Figma and Amplitude, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.

A university degree in engineering, science or architecture (or equivalent professional experience), a computer able to run the programme software, and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

Master’s in In-Vehicle Experience Product Management EngineeringEnrol
Scroll to Top
SEIUM – Institute of Advanced Engineering
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.