Master'sDesign, HMI & Product Applications open

Master’s in HUD, Cockpit AR/MR and 3D Visualisation: Projection

Online master's programme of 1,900 hours in HUD, cockpit AR/MR and 3D visualisation: projection, occlusion, luminance, regulations and testing. 12 modules covering projection optics, picture generation units, HUD architectures, windscreens, calibration and warping, augmented reality, human factors, testing and type approval, with ISO 15008, SAE J1757-1 and ISO 26262, and an assigned technical tutor.

Duration12–14 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma

Master’s in HUD, Cockpit AR/MR and 3D Visualisation: Projection — studying from Canada

Product design and human-machine interface work is well established in Canada across automotive, aerospace, medical devices and consumer electronics. Design studios and engineering firms in Toronto, Montréal, Waterloo and Vancouver develop user interfaces for vehicles, industrial equipment and healthcare technology. Usability and accessibility requirements are shaped by national standards and provincial legislation, including the Accessible Canada Act at the federal level. Typical employers include manufacturers, software companies and design consultancies.

Fees for Canada: C$13,900 (Canadian dollar), with instalments and employer sponsorship available.

Relevant bodies in Canada

  • Design Exchange (Toronto)
  • Association of Registered Interior Designers of Ontario (ARIDO)
  • Canadian Standards Association (CSA Group)
  • Industrial Designers Society of America (IDSA) – Canadian members

Typical roles

  • Product Designer
  • HMI Designer
  • UX Designer
  • Industrial Designer

Questions from Canada

Is design or HMI work in Canada regulated, and how does SEIUM fit in?

Product and HMI design is generally not a licensed profession in Canada, unlike engineering, which is regulated by provincial associations issuing Professional Engineer licences. SEIUM's qualifications are private, not official state degrees and not accredited by a national body. Recognition is decided by employers or relevant bodies, so confirm acceptance with them before enrolling.

Do Canadian product and interface design employers value this kind of study?

Canadian design employers, including software firms in Toronto, Montreal and Vancouver, usually focus on portfolios, user research and shipped work. A SEIUM qualification may add to your profile, especially with a strong final project, but whether it is valued depends on each employer. Build your portfolio alongside your studies.

How much time does this need alongside work, and how is it paid for?

The courses are fully online, so you can study from home at your own pace. Specialist courses take 300 hours, postgraduate diplomas 800 and master's 1,900, so consider your weekly availability. Teaching is in English with an assigned technical tutor. Fees can be paid in instalments, and employer sponsorship is possible, which you can ask your employer about.

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Learning outcomes

What you will be able to do

01

Apply geometrical optics to the design of projection systems.

02

Select picture generation technologies.

03

Design HUD and combiner architectures.

04

Correct distortion and calibrate projection systems.

05

Integrate augmented reality content with low latency.

06

Assess the human factors of in-cabin projection.

07

Plan HUD testing and industrialisation.

Profile

Who it's for

  • HUD optical engineers.
  • Display systems engineers.
  • Optical calibration engineers.
  • Augmented reality specialists.
  • Display validation engineers.
  • Human factors engineers.
  • Engineering or science graduates looking to move into the automotive industry.
Standards & tools

What you'll work with

  • ISO 15008 (in-vehicle visual information presentation)
  • SAE J1757-1 (standard metrology for vehicular displays)
  • ISO 26262 (road vehicle functional safety)
  • UNECE Regulation No. 43 (safety glazing)
  • UNECE Regulation No. 125 (driver's forward field of vision)
  • IEC 60825-1 (safety of laser products)
  • ISO 9241-303 (requirements for electronic visual displays)
  • Ansys Zemax OpticStudio
  • Ansys Speos
  • CODE V
  • Unreal Engine
  • MATLAB
Syllabus

12 modules

  1. 1.1Geometrical optics and ray tracing
  2. 1.2Lenses, mirrors and aberrations
  3. 1.3Virtual image and image distance
  4. 1.4Eyebox and exit pupil
  5. 1.5Field of view and magnification
  6. 1.6Display photometry
  7. 1.7Polarisation and sunlight
  8. 1.8The windscreen as a combiner
  9. 1.9Optical tolerances
  10. 1.10Case study: optical requirements of a series-production HUD
  1. 2.1Backlit TFT-LCDs
  2. 2.2DLP and DMD micromirrors
  3. 2.3LCoS
  4. 2.4MEMS laser scanning
  5. 2.5MicroLED
  6. 2.6Brightness, contrast and dynamic range
  7. 2.7Thermal management of the source
  8. 2.8Reliability and service life
  9. 2.9Technology comparison
  10. 2.10Lab: characterisation of a PGU
  1. 3.1Combiner HUD
  2. 3.2Windscreen HUD
  3. 3.3Aspheric and freeform mirrors
  4. 3.4Dual image plane
  5. 3.5Wide-field AR-HUD
  6. 3.6Holographic HUDs
  7. 3.7Waveguides
  8. 3.8Installation volume
  9. 3.9Packaging trade-offs
  10. 3.10Practical: preliminary design of a HUD in Zemax
  1. 4.1Windscreens with PVB wedge
  2. 4.2Ghost image and its correction
  3. 4.3Reflective coatings
  4. 4.4Curvature and distortion
  5. 4.5Compatibility with polarised sunglasses
  6. 4.6Per-vehicle calibration
  7. 4.7Heating and sensors in the windscreen
  8. 4.8Manufacturing tolerances
  9. 4.9Optical testing of windscreens
  10. 4.10Lab: measurement of double image
  1. 5.1Distortion models
  2. 5.2Software pre-distortion
  3. 5.3Calibration on the assembly line
  4. 5.4Calibration cameras
  5. 5.5Dynamic eye position
  6. 5.6Eye tracking
  7. 5.7Vibration compensation
  8. 5.8Adjustment for driver height
  9. 5.9Image quality validation
  10. 5.10Practical: image warping algorithm
  1. 6.1Registration of content with the real world
  2. 6.2Motion-to-photon latency
  3. 6.3Fusion with camera and maps
  4. 6.4Perceived depth and vergence
  5. 6.5Accommodation conflict
  6. 6.6Navigation overlays
  7. 6.7Hazard highlighting
  8. 6.8Content stabilisation
  9. 6.9Registration errors and how they are perceived
  10. 6.10Case study: latency budget of an AR-HUD
  1. 7.1In-cabin projectors
  2. 7.2Transparent displays
  3. 7.3Projection on side windows
  4. 7.4Holographic displays
  5. 7.5Dashboard projection
  6. 7.6Lighting and visibility
  7. 7.7Diffusing surfaces
  8. 7.8Laser eye safety
  9. 7.9Integration into interior design
  10. 7.10Practical: side-window projection concept
  1. 8.1Visual workload and distraction
  2. 8.2Re-accommodation time
  3. 8.3Legibility in sunlight
  4. 8.4Night vision and glare
  5. 8.5Users who wear glasses
  6. 8.6Motion sickness and comfort
  7. 8.7NHTSA distraction guidelines
  8. 8.8Simulator testing
  9. 8.9Gaze metrics
  10. 8.10Workshop: legibility study with users
  1. 9.1HUD electronic architecture
  2. 9.2Graphics processors
  3. 9.3Video interfaces
  4. 9.4Rendering software
  5. 9.5Communication with ADAS
  6. 9.6Cybersecurity
  7. 9.7Functional safety to ISO 26262
  8. 9.8Diagnostics and updates
  9. 9.9Power management
  10. 9.10Lab: real-time rendering pipeline
  1. 10.1Luminance and contrast measurement
  2. 10.2Reverse sunlight testing
  3. 10.3Environmental testing
  4. 10.4Electromagnetic compatibility
  5. 10.5Field of view requirements
  6. 10.6Regulation 125 and visibility
  7. 10.7On-road validation
  8. 10.8Technical documentation
  9. 10.9Series production quality
  10. 10.10Case study: test plan for a HUD
  1. 11.1Manufacturing of freeform mirrors
  2. 11.2Optical assembly and alignment
  3. 11.3In-line quality control
  4. 11.4Optical supply chain
  5. 11.5Cost per field of view
  6. 11.6Integration with the windscreen
  7. 11.7HUD suppliers
  8. 11.8Technology roadmaps
  9. 11.9Patents and intellectual property
  10. 11.10Practical: cost analysis of two architectures
  1. 12.1System requirements
  2. 12.2PGU selection
  3. 12.3Optical design
  4. 12.4Tolerance analysis
  5. 12.5Calibration and warping
  6. 12.6AR content
  7. 12.7User evaluation
  8. 12.8Industrialisation plan
  9. 12.9Master's Thesis report
  10. 12.10Master's Thesis: defence before a panel
Methodology, software & labs

How you'll learn

Training is 100% online on the SEIUM campus, with downloadable materials, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme fits around your job.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Ansys Zemax OpticStudio, Ansys Speos, CODE V, Unreal Engine and MATLAB, in free, academic or evaluation versions. Testing is studied through real procedures: luminance and contrast measurement, ghost-image tests on windscreens and legibility trials in a simulator. Assessment is continuous for each module, plus the final Master's Thesis.

Standards covered: ISO 15008, SAE J1757-1, ISO 26262, UNECE Regulation No. 43, UNECE Regulation No. 125, IEC 60825-1, ISO 9241-303.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of ISO 15008, SAE J1757-1 and ISO 26262 applied to real cases, not as a theoretical annex.
Industry software:Ansys Zemax OpticStudio, Ansys Speos, CODE V, Unreal Engine and MATLAB, in free, academic or evaluation versions.
Master's Thesis with defence:Complete design of a HUD system, from requirements and optical design to user evaluation and an industrialisation plan, defended before a panel.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

System requirements
Define the optical and functional requirements of the HUD system.
PGU and optical design
Select the picture generation unit and produce the optical design with tolerance analysis.
Calibration and warping
Develop the calibration and image warping strategy.
AR content and user evaluation
Design the AR content and evaluate it with users.
Master's Thesis
Complete HUD system design with an industrialisation plan, defended before a panel.
Career opportunities

Where this takes you

HUD optical engineerDisplay systems engineerOptical calibration engineerAugmented reality specialistDisplay validation engineerHuman factors engineer
Admissions & scholarships

Requirements

  • University degree in engineering, science or architecture, or equivalent demonstrable professional experience.
  • Internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Ansys Zemax OpticStudio, Ansys Speos, CODE V, Unreal Engine and MATLAB, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.

A degree in engineering, science or architecture (or equivalent professional experience), a computer able to run the software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

Master’s in HUD, Cockpit AR/MR and 3D Visualisation: ProjectionEnrol
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