Postgraduate DiplomaAutomotive & Motorsport Applications open

Diploma in Live Production, Replay and Data Overlay

Online postgraduate diploma of 800 hours in live production, replay and data overlay. 8 modules covering live sports production, SDI and IP video infrastructure (SMPTE ST 2110), replay systems, real-time graphics, live sports data, data visualisation and multi-platform distribution, with an assigned technical tutor.

Duration6–8 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma

Diploma in Live Production, Replay and Data Overlay — studying from Australia

Australia no longer manufactures passenger vehicles at scale, but automotive engineering remains significant through component suppliers, design and engineering services, fleet operations and a strong motorsport culture. Engineers contribute to vehicle testing, powertrain development, vehicle dynamics and aftermarket product development. Motorsport activity centres on categories such as Supercars, which draws engineering talent from across the country. Employers include major global suppliers, dealership groups, fleet operators and specialist engineering consultancies working with manufacturers.

Fees for Australia: A$2,050 (AUD), with instalments and employer sponsorship available.

Relevant bodies in Australia

  • Federal Chamber of Automotive Industries (FCAI)
  • Australian Automobile Association (AAA)
  • Standards Australia
  • Department of Infrastructure, Transport, Regional Development, Communications and the Arts

Typical roles

  • Automotive Design Engineer
  • Vehicle Test Engineer
  • Powertrain Engineer
  • Motorsport Engineer

Questions from Australia

Which Australian bodies matter for automotive engineering recognition?

Engineers Australia is the main professional body for engineers and sets the standards for Chartered Professional Engineer status, which generally requires an accredited qualification. Automotive standards in Australia are overseen by bodies such as the Department of Infrastructure and vehicle compliance agencies. SEIUM's private qualifications are not accredited by these bodies, so their value depends on employer assessment.

What automotive careers and employers in Australia could this support?

Australia has automotive suppliers, vehicle engineering firms, motorsport teams and fleet operators, along with a growing mobility sector. Employers typically look at demonstrated technical skills, project work and experience. A SEIUM qualification may support your application, but whether it is recognised is for each employer to decide.

Can I manage this online course alongside a full-time job in Australia?

Yes, the courses are 100% online and taught in English, so you can study around work and from home without a student visa. Specialist courses take 300 hours, postgraduate diplomas 800 hours and master's 1,900 hours. Each student has an assigned technical tutor, and employer-funded training may be possible in some cases.

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Learning outcomes

What you will be able to do

01

Plan live sports productions.

02

Configure SDI and IP video infrastructures.

03

Operate replay systems.

04

Design real-time graphics.

05

Integrate sports data synchronised with video.

06

Create clear data visualisations for the audience.

07

Distribute live content across multiple platforms.

Profile

Who it's for

  • Live sports directors.
  • Replay operators.
  • Real-time graphics designers.
  • IP broadcast engineers.
  • Sports data analysts working for media outlets.
  • Digital content producers.
  • Engineering or science graduates looking to enter television and media.
Standards & tools

What you'll work with

  • SMPTE ST 2110 (professional media over IP networks)
  • SMPTE ST 2059 (PTP synchronisation for broadcast)
  • ITU-R BT.2100 (HDR television imaging)
  • EBU R 128 (loudness normalisation)
  • ITU-R BT.709 (HDTV parameters)
  • Law 13/2022 (Spanish General Audiovisual Communication Law)
  • Regulation (EU) 2016/679 GDPR (personal data protection)
  • EVS XT-VIA
  • Vizrt Viz Engine
  • Unreal Engine
  • Grass Valley LiveTouch
  • Python
Syllabus

8 modules

  1. 1.1Workflow of a live broadcast
  2. 1.2Outside broadcast vans and their equipment
  3. 1.3Camera planning
  4. 1.4Directing and audiovisual language
  5. 1.5Technical crew and roles
  6. 1.6Production communications
  7. 1.7Live audio
  8. 1.8Technical broadcast standards
  9. 1.9Production for multiple platforms
  10. 1.10Case study: camera plan for a basketball game
  1. 2.1SDI signals and HD and UHD formats
  2. 2.2Video over IP: SMPTE ST 2110
  3. 2.3PTP synchronisation in studios
  4. 2.4High dynamic range (HDR)
  5. 2.5Encoding and compression
  6. 2.6Satellite and fibre contribution
  7. 2.7Remote production (REMI)
  8. 2.8Cloud production
  9. 2.9Monitoring and quality control
  10. 2.10Laboratory: configuring an ST 2110 workflow
  1. 3.1Replay servers
  2. 3.2Multichannel signal recording
  3. 3.3Selecting and editing plays
  4. 3.4Slow-motion and high-speed cameras
  5. 3.5Replays for officiating
  6. 3.6Video assistant refereeing systems
  7. 3.7Clips for social media
  8. 3.8Media management and archiving
  9. 3.9Automation with artificial intelligence
  10. 3.10Practical exercise: editing a replay package
  1. 4.1Real-time graphics engines
  2. 4.2Templates and caption design
  3. 4.3Data integration in graphics
  4. 4.4Augmented reality on the field
  5. 4.5Virtual studios and digital set design
  6. 4.6Camera tracking
  7. 4.7Performance and latency
  8. 4.8Error control on air
  9. 4.9Brand graphic style
  10. 4.10Workshop: graphics template with live data
  1. 5.1Sports data providers
  2. 5.2Optical player tracking
  3. 5.3GPS and LPS sensors
  4. 5.4Event data and statistics
  5. 5.5Real-time data APIs
  6. 5.6Latency and synchronisation with video
  7. 5.7Data quality and verification
  8. 5.8Data rights
  9. 5.9Advanced metrics models
  10. 5.10Laboratory: consuming a live data API
  1. 6.1Visualisations for the audience
  2. 6.2Heat maps and trajectories
  3. 6.3Live probabilities
  4. 6.4Telestration and tactical analysis
  5. 6.5Personalisation per viewer
  6. 6.6Second-screen experiences
  7. 6.7Accessibility of information
  8. 6.8Audience testing
  9. 6.9Data communication errors
  10. 6.10Practical exercise: designing a speed and distance overlay
  1. 7.1OTT platforms and CDNs
  2. 7.2Low-latency streaming
  3. 7.3Vertical formats and social media
  4. 7.4Interactivity and live betting
  5. 7.5Viewer-selected multi-camera
  6. 7.6Audience metrics
  7. 7.7Territorial rights and geoblocking
  8. 7.8Content protection
  9. 7.9Monetising live content
  10. 7.10Case study: launching an alternative feed for mobile
  1. 8.1Selecting the event
  2. 8.2Production design
  3. 8.3Designing the technical infrastructure
  4. 8.4Replay plan
  5. 8.5Data integration
  6. 8.6Overlay design
  7. 8.7Distribution plan
  8. 8.8Conclusions and areas for improvement
  9. 8.9Report and presentation
  10. 8.10Final project: final review with your tutor
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme fits around your job.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is EVS XT-VIA, Vizrt Viz Engine, Unreal Engine, Grass Valley LiveTouch and Python, in free, academic or evaluation versions. Practical work is based on real procedures: producing a match with replay and graphics, integrating tracking data into overlays and testing a video-over-IP workflow. Assessment is continuous by module plus the final project.

Standards covered: SMPTE ST 2110, SMPTE ST 2059, ITU-R BT.2100, EBU R 128, ITU-R BT.709, Spanish General Audiovisual Communication Law 13/2022, Regulation (EU) 2016/679 GDPR.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of SMPTE ST 2110, SMPTE ST 2059, ITU-R BT.2100 and EBU R 128 applied to real cases, not as a theoretical annex.
Industry software:EVS XT-VIA, Vizrt Viz Engine, Unreal Engine, Grass Valley LiveTouch and Python, in free, academic or evaluation versions.
Final project:a complete data-driven production plan for a live event, covering infrastructure, replay, data integration, overlays and distribution, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Production and camera plan
Design the production and camera plan for the selected event.
IP video workflow
Configure and test an SMPTE ST 2110 video workflow.
Replay package
Plan the replay operation and edit a replay package.
Live data overlay
Integrate live tracking data into a speed and distance overlay.
Final project
A complete data-driven production project with infrastructure, replay, overlays and distribution plan, reviewed by your tutor.
Career opportunities

Where this takes you

Live Sports DirectorReplay OperatorReal-Time Graphics DesignerIP Broadcast EngineerMedia Sports Data AnalystDigital Content Producer
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. No university degree is required.
  • An internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with EVS XT-VIA, Vizrt Viz Engine, Unreal Engine, Grass Valley LiveTouch and Python, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

Prior technical training or professional experience in the sector (no university degree required), a suitable computer and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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