Master'sDesign, HMI & Product Applications open

Master’s in HUD and AR Engineering

Online master's programme of 1,900 hours in HUD and AR engineering: 12 modules covering head-up optics, picture generation, augmented reality in driving, HUD content design, perception and human factors, AR software and rendering, vehicle integration, optical measurement and validation, safety and regulations under SAE J1757-2, ISO 15008:2017 and UNECE Regulation No. 125, with an assigned technical tutor.

Duration1900 h
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma

Master’s in HUD and AR Engineering — studying from the United States

Product design and human-machine interface development are vital across American industries, from consumer electronics and medical devices to vehicles and industrial equipment. Design teams cluster in technology hubs such as Silicon Valley, Seattle, New York and Austin, as well as in manufacturing regions. Engineers in this area balance usability, ergonomics, aesthetics and manufacturability while meeting accessibility and safety requirements. Demand continues to grow as connected products require intuitive, reliable interfaces.

Fees for the United States: US$9,970 (US Dollars), with instalments and employer sponsorship available.

Relevant bodies in the United States

  • Human Factors and Ergonomics Society (HFES)
  • Interaction Design Association (IxDA)
  • Industrial Designers Society of America (IDSA)
  • User Experience Professionals Association (UXPA)

Typical roles

  • Product Design Engineer
  • HMI Designer
  • UX Engineer
  • Industrial Designer

Questions from the United States

Which US professional bodies relate to product design and human-machine interface work?

Product and HMI design in the US is supported by organizations such as the Industrial Designers Society of America (IDSA), the Human Factors and Ergonomics Society (HFES), and the Association for Computing Machinery's SIGCHI community. No state licence is required for product design. SEIUM's qualifications are private and not official degrees, so their recognition depends on employers or relevant bodies.

How do US product and design employers view a private online engineering qualification?

US design studios, consumer product firms and software companies mainly evaluate portfolios, user-research experience and collaboration skills. A private online qualification can document specialist study, but it is not a standard requirement and each employer decides its relevance. A strong portfolio of shipped or prototyped work usually counts for more.

Can I manage this programme from the US while working, and how is the cost handled?

The programmes are online and taught in English, so they can be studied from home without a student visa. Plan for about 1,900 hours for a master's, 800 hours for a postgraduate diploma, or 300 hours for a specialist course. An assigned technical tutor supports you throughout. Fees can be paid in instalments, and employer sponsorship may be possible, so check whether your employer offers professional development funding.

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Learning outcomes

What you will be able to do

01

Design the optics of HUD and AR-HUD systems with a suitable eyebox.

02

Select picture generation technologies based on luminance and cost.

03

Register augmented content with the environment at low latency.

04

Design legible content that minimises distraction.

05

Integrate the HUD into the vehicle, resolving packaging conflicts.

06

Measure and validate optical parameters according to SAE J1757-2.

07

Assess the functional, laser and safety risks of the system.

Profile

Who it's for

  • HUD optical engineers.
  • Augmented reality software developers.
  • HMI content designers.
  • Optical validation engineers.
  • Human factors researchers.
  • Display integration engineers.
  • Engineering or science graduates aiming to enter the automotive industry.
Standards & tools

What you'll work with

  • SAE J1757-2 (optical metrology for automotive HUD)
  • ISO 15008:2017 (legibility of in-vehicle visual presentation)
  • UNECE Regulation No. 125 (driver's forward field of vision)
  • UNECE Regulation No. 43 (safety glazing materials)
  • IEC 60825-1:2014 (safety of laser products)
  • ISO 15005:2017 (dialogue management principles for in-vehicle systems)
  • ISO 26262:2018 (road vehicle functional safety)
  • Ansys Zemax OpticStudio
  • Ansys Speos
  • LightTools
  • Unreal Engine
  • Kanzi
Syllabus

12 modules · 1900 h

  1. 1.1Optical principle of the HUD
  2. 1.2Combiner versus windscreen
  3. 1.3Virtual image distance
  4. 1.4The eyebox and its sizing
  5. 1.5HUD field of view
  6. 1.6Distortion and double imaging
  7. 1.7Windscreens with wedged PVB interlayer
  8. 1.8Polarisation and sunglasses
  9. 1.9Reverse solar load and protection
  10. 1.10Lab: ray tracing of a HUD in Zemax
  1. 2.1PGUs based on TFT LCD
  2. 2.2DLP projection with DMD arrays
  3. 2.3Laser scanning with MEMS mirrors
  4. 2.4LCoS microdisplays for HUD
  5. 2.5Luminance and contrast in full sunlight
  6. 2.6Colour gamut and LED sources
  7. 2.7Thermal management of the unit
  8. 2.8Holography and waveguides
  9. 2.9Diffractive optical elements
  10. 2.10Practical: day and night luminance balance
  1. 3.1AR-HUD with multiple image planes
  2. 3.2Registration of content with the real world
  3. 3.3Latency and motion prediction
  4. 3.4Sensor fusion for AR
  5. 3.5Estimation of eye position
  6. 3.6Calibration of the AR system
  7. 3.7Perceived depth and accommodation
  8. 3.8Registration errors and their perception
  9. 3.9Conformal versus non-conformal content
  10. 3.10Lab: registration of a navigation arrow
  1. 4.1Priority information in the HUD
  2. 4.2Speed and speed limits
  3. 4.3Turn-by-turn navigation
  4. 4.4ADAS warnings in the HUD
  5. 4.5Information density and clutter
  6. 4.6Legible typography and symbols
  7. 4.7Contrast against a variable background
  8. 4.8Content animation and transitions
  9. 4.9Driver personalisation
  10. 4.10Workshop: AR-HUD content mock-up
  1. 5.1Divided attention and cognitive tunnelling
  2. 5.2Attention capture and inattentional blindness
  3. 5.3Ocular accommodation and image distance
  4. 5.4Masking of the real environment
  5. 5.5Visual fatigue and binocularity
  6. 5.6Users with glasses and presbyopia
  7. 5.7Measurement of glance times
  8. 5.8Trust in augmented cues
  9. 5.9Novice versus expert drivers
  10. 5.10Practical: pedestrian detection study with HUD
  1. 6.1Real-time rendering engines
  2. 6.2AR-HUD software architecture
  3. 6.3Software distortion correction
  4. 6.4HD maps and localisation
  5. 6.5Head and eye tracking
  6. 6.6End-to-end latency
  7. 6.7Kanzi and Unreal for HUD
  8. 6.8Desktop HUD simulation
  9. 6.9Testing of graphics software
  10. 6.10Lab: distortion correction pipeline
  1. 7.1HUD packaging in the dashboard
  2. 7.2Conflicts with the cross-car beam and HVAC
  3. 7.3Windscreen requirements for suppliers
  4. 7.4Vibration and image stability
  5. 7.5Thermal and solar requirements
  6. 7.6Electrical integration and communications
  7. 7.7Costs and scaling of the technology
  8. 7.8Variants for left- and right-hand drive
  9. 7.9Calibration on the production line
  10. 7.10Case study: AR-HUD integration in an SUV
  1. 8.1Virtual image metrology
  2. 8.2Measurement cameras and goniometers
  3. 8.3Measurement of distortion and double imaging
  4. 8.4Measurement of luminance and uniformity
  5. 8.5Environmental tests for temperature and humidity
  6. 8.6Validation of AR registration
  7. 8.7On-road content validation
  8. 8.8SAE J1757-2 measurement methods
  9. 8.9Optical validation reports
  10. 8.10Practical: distortion measurement with a camera
  1. 9.1AR glasses for driving
  2. 9.2Side windows with AR
  3. 9.3AR for passengers and entertainment
  4. 9.4Motorcycle helmets with displays
  5. 9.5HUD and HMD in aviation
  6. 9.6AR in maintenance and the workshop
  7. 9.7AR in machinery and industrial vehicles
  8. 9.8AR in train cabs
  9. 9.9Shared AR experiences among occupants
  10. 9.10Case study: motorcycle helmet with HUD
  1. 10.1Distraction and applicable guidelines
  2. 10.2Field of vision according to UNECE 125
  3. 10.3Functional safety of content
  4. 10.4Laser safety according to IEC 60825-1
  5. 10.5Risks of concentrated sunlight
  6. 10.6Glazing requirements according to UNECE 43
  7. 10.7Liability for erroneous information
  8. 10.8HUD cybersecurity
  9. 10.9Legibility according to ISO 15008
  10. 10.10Practical: risk analysis of an AR-HUD
  1. 11.1HUD value chain
  2. 11.2Suppliers and emerging technologies
  3. 11.3Panoramic displays at the base of the windscreen
  4. 11.4Wide-field holographic HUDs
  5. 11.5MicroLED for picture generation units
  6. 11.6Cost and adoption curves
  7. 11.7Patent landscape of the sector
  8. 11.8Ten-year technology roadmap
  9. 11.9Subscription business models
  10. 11.10Case study: business case for an AR-HUD
  1. 12.1Definition of HUD requirements
  2. 12.2Preliminary optical design
  3. 12.3AR content concept
  4. 12.4Software prototype and simulation
  5. 12.5Evaluation with drivers in a simulator
  6. 12.6Optical or virtual validation
  7. 12.7Vehicle integration analysis
  8. 12.8Technical conclusions and future work
  9. 12.9Master's Thesis report
  10. 12.10Master's Thesis: defence before a panel
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme is compatible with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Ansys Zemax OpticStudio, Ansys Speos, LightTools, Unreal Engine and Kanzi, in free, academic or evaluation versions. Tests are studied on real procedures: optical metrology of the virtual image with cameras, perception studies with drivers in a simulator and on-road validation of AR registration. Assessment is continuous by module, plus the final Master's Thesis.

Standards covered: SAE J1757-2, ISO 15008:2017, UNECE Regulation No. 125, UNECE Regulation No. 43, IEC 60825-1:2014, ISO 15005:2017, ISO 26262:2018.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of SAE J1757-2, ISO 15008 and UNECE Regulation No. 125 applied to real cases, not as a theoretical annex.
Industry software:Ansys Zemax OpticStudio, Ansys Speos, LightTools, Unreal Engine and Kanzi, in free, academic or evaluation versions.
Master's Thesis with defence:a HUD concept combining preliminary optical design, AR content and a software prototype evaluated with drivers, defended before a panel.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

HUD ray tracing
Model and trace the optical path of a HUD in Zemax.
AR registration
Register a navigation arrow with the real-world scene.
Distortion correction pipeline
Build a software pipeline to correct HUD image distortion.
Optical distortion measurement
Measure virtual-image distortion with a camera setup.
Master's Thesis
Design and evaluate a complete HUD or AR-HUD concept, defended before a panel.
Career opportunities

Where this takes you

HUD Optical EngineerAugmented Reality Software DeveloperHMI Content DesignerOptical Validation EngineerHuman Factors ResearcherDisplay Integration Engineer
Admissions & scholarships

Requirements

  • A university degree in engineering, science or architecture, or equivalent demonstrable professional experience.
  • An internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Ansys Zemax OpticStudio, Ansys Speos, LightTools, Unreal Engine and Kanzi, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.

A university degree in engineering, science or architecture (or equivalent professional experience), a computer able to run the software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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