CourseAerospace, UAM, Drones & Space Applications open

AR/VR course for UAM operation

Online course of 300 hours in AR/VR for UAM operations: 6 modules covering immersive technologies, VR pilot training, augmented reality in operations, maintenance and ground operations, and certification and human factors, with an assigned technical tutor.

Duration3 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute certificate

AR/VR course for UAM operation — studying from the United Kingdom

The United Kingdom has one of the world's most established aerospace sectors, anchored by clusters in Bristol, Filton, Derby, Hampshire and Scotland's Glasgow corridor. Major manufacturers and suppliers such as Rolls-Royce, BAE Systems, Airbus UK and GKN Aerospace drive demand for engineers in design, propulsion, structures and systems integration. Urban air mobility, electric vertical take-off and landing aircraft, and commercial drones are emerging alongside, supported by government programmes and test corridors. Space engineering is growing through launch and satellite activity around the UK spaceports and Harwell. Graduates with aerospace expertise find roles across manufacturing, certification and research.

Fees for the United Kingdom: £455 (Pound sterling), with instalments and employer sponsorship available.

Relevant bodies in the United Kingdom

  • Civil Aviation Authority (CAA)
  • Royal Aeronautical Society (RAeS)
  • Aerospace Technology Institute (ATI)
  • Association of British Aerospace Industries (ADS Group)

Typical roles

  • Aerospace Engineer
  • Propulsion Engineer
  • Flight Systems Engineer
  • Drone Systems Engineer

Questions from the United Kingdom

Which professional bodies in the UK recognise aerospace engineering qualifications, and does SEIUM's qualification give me chartered status?

In the UK, the Royal Aeronautical Society (RAeS) is the main professional body for aerospace engineers and can award Chartered Engineer status through the Engineering Council. SEIUM's qualifications are private and are not accredited by the Engineering Council or RAeS, so they do not confer chartered status on their own. Recognition is decided by employers and the relevant body, so check directly with RAeS whether your study and experience will count towards registration.

Will a private online aerospace qualification help me find work with UK aerospace or drone employers?

UK aerospace, drone and space employers, including many working on civil aviation, defence and space projects, generally judge candidates on demonstrated skills, portfolio work and experience. A private qualification may support your application, but its value depends on each employer's own assessment. It is worth asking prospective employers how they view such qualifications before you enrol.

Can I study this programme alongside a full-time job in the UK, and what language level is needed?

Yes, programmes are delivered fully online, so you can study from home without a student visa, wherever you are based. Workload varies by programme length, and you will have an assigned technical tutor for support. Teaching is in English, so you should be comfortable reading and writing technical English. Check the programme schedule and time commitment against your working hours before enrolling.

Virtual lab · try it before you enrol

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Learning outcomes

What you will be able to do

01

Understand virtual, augmented and mixed reality technologies.

02

Design pilot training scenarios using virtual reality.

03

Apply augmented reality to support operations.

04

Develop immersive solutions for maintenance and vertiports.

05

Assess cognitive workload and headset ergonomics.

06

Understand the qualification requirements for training devices.

07

Prototype an immersive application for UAM.

Profile

Who it's for

  • Virtual reality developers moving into urban air mobility.
  • Flight simulation engineers working on next-generation training devices.
  • Flight instructors who want to bring VR and AR into pilot training.
  • Immersive experience designers looking for aviation applications.
  • Human factors engineers assessing cockpit and headset interfaces.
  • Maintenance technical trainers adopting augmented reality work instructions.
  • Engineering or science graduates seeking to enter aviation simulation and training.
Standards & tools

What you'll work with

  • CS-FSTD(H) (EASA) (helicopter flight simulation training devices)
  • CS-FSTD(A) (EASA) (aeroplane flight simulation training devices)
  • Regulation (EU) 1178/2011 (aircrew licensing and training)
  • ICAO Doc 9625 (criteria for qualification of flight simulation training devices)
  • ARINC 610 (guidance for use of aircraft equipment in simulators)
  • ISO 9241-210 (human-centred design of interactive systems)
  • CS 25.1302 (EASA) (installed systems and equipment for use by the flight crew)
  • Unity
  • Unreal Engine
  • X-Plane
  • Varjo Base
  • Microsoft Mesh
Syllabus

6 modules

  1. 1.1Virtual, augmented and mixed reality
  2. 1.2Varjo, Meta Quest and HoloLens headsets
  3. 1.3Head and hand tracking
  4. 1.4Latency and simulator sickness
  5. 1.5Field of view and resolution
  6. 1.6Unity and Unreal game engines
  7. 1.7Urban digital twins
  8. 1.8State of the art in aviation
  9. 1.9Graphics computing requirements
  10. 1.10Practical exercise: comparison of headsets for training
  1. 2.1VR-based simulators
  2. 2.2The first VR FSTD approved by EASA
  3. 2.3Procedures training
  4. 2.4Emergency training
  5. 2.5Transfer of training
  6. 2.6Performance assessment
  7. 2.7Integration into CBTA programmes
  8. 2.8Limitations of virtual reality
  9. 2.9Photorealistic urban scenarios
  10. 2.10Workshop: training scenario in Unity
  1. 3.1Synthetic vision in the cockpit
  2. 3.2Overlay of routes and corridors
  3. 3.3Traffic and obstacle information
  4. 3.4Head-mounted displays for pilots
  5. 3.5Support for vertiport operations
  6. 3.6Remote fleet supervision
  7. 3.7Cognitive workload with augmented reality
  8. 3.8Symbology design
  9. 3.9Integration with navigation systems
  10. 3.10Lab: AR overlay prototype of a corridor
  1. 4.1Augmented reality work instructions
  2. 4.2Remote expert assistance
  3. 4.3Technician training
  4. 4.4Guided battery inspection
  5. 4.5Passenger handling at the vertiport
  6. 4.6Vertiport planning in virtual reality
  7. 4.7Digital twin of facilities
  8. 4.8Return on investment
  9. 4.9Vertiport staff training
  10. 4.10Case study: AR guide for replacing a module
  1. 5.1FSTD qualification under CS-FSTD(H)
  2. 5.2Visual and motion fidelity
  3. 5.3Device validation
  4. 5.4Headset ergonomics
  5. 5.5Data security
  6. 5.6User evaluation
  7. 5.7Presence metrics
  8. 5.8Acceptance by the authority
  9. 5.9Accessibility of immersive applications
  10. 5.10Practical exercise: validation protocol for a VR trainer
  1. 6.1Definition of the use case
  2. 6.2User requirements
  3. 6.3Hardware and engine selection
  4. 6.4Experience design
  5. 6.5Development of the functional prototype
  6. 6.6Evaluation of the prototype with users
  7. 6.7Deployment plan
  8. 6.8Cost-benefit analysis
  9. 6.9Report and presentation
  10. 6.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

Training is 100% online on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so you can combine the programme with your job.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, Unreal Engine, X-Plane, Varjo Base and Microsoft Mesh, in free, academic or evaluation versions. Exercises are based on real procedures for developing immersive training scenarios, prototyping augmented reality interfaces and assessing transfer of training. Assessment is continuous by module plus the final project.

Standards covered: CS-FSTD(H) (EASA), CS-FSTD(A) (EASA), Regulation (EU) 1178/2011, ICAO Doc 9625, ARINC 610, ISO 9241-210, CS 25.1302 (EASA).

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of CS-FSTD(H), CS-FSTD(A) and Regulation (EU) 1178/2011 applied to real cases, not as a theoretical annex.
Industry software:Unity, Unreal Engine, X-Plane, Varjo Base and Microsoft Mesh, in free, academic or evaluation versions.
Final project:a functional AR/VR prototype for a UAM use case, evaluated with users and documented with a deployment plan, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Define the use case
Select a UAM training or operational use case and gather user requirements.
Select hardware and engine
Choose the headset and game engine that fit the requirements.
Design the experience
Design the immersive experience and its interaction flow.
Build and evaluate the prototype
Develop a functional prototype and evaluate it with users.
Final project
Present the deployment plan, cost-benefit analysis and final report, reviewed by your tutor.
Career opportunities

Where this takes you

Virtual reality developerFlight simulation engineerFlight instructorImmersive experience designerHuman factors engineerMaintenance technical trainer
Admissions & scholarships

Requirements

  • No prior qualification is required.
  • Internet connection and a computer capable of running the programme's software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 300 hours over 3 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Unity, Unreal Engine, X-Plane, Varjo Base and Microsoft Mesh, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute certificate, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

No prior qualification is required; you need a computer able to run the programme's software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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