Diploma in HMI for Passengers and Operators UAM
Online postgraduate diploma of 800 hours in HMI for UAM passengers and operators. 8 modules covering passenger experience, cabin HMI, digital service interfaces, operator control stations, user-centred design, usability evaluation and HMI certification under ISO 9241-210 and WCAG 2.2, with an assigned technical tutor.
Diploma in HMI for Passengers and Operators UAM — studying from Singapore
Fees for Singapore: S$1,560 (Singapore dollar), with instalments and employer sponsorship available.
Questions from Singapore
Will SEIUM help me register as a professional engineer in Singapore?
SEIUM does not guarantee registration. Registration as a professional engineer is decided by the Professional Engineers Board, and learners should verify the requirements with the Board before enrolling.
Can I study while working full time in Singapore?
Yes. The programmes are 100% online, and learners can organise their study around work hours, with recorded material and a dedicated technical tutor supporting progress at a flexible pace.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Analyse the complete urban air mobility passenger experience.
Design cabin interfaces adapted to uncrewed flights.
Develop accessible digital interfaces for booking and boarding.
Design control stations for fleet supervision.
Apply user-centred design processes.
Evaluate interfaces with usability and trust metrics.
Identify the certification requirements applicable to the HMI.
Who it's for
- UX designers working in air mobility.
- HMI interface designers.
- User experience researchers.
- Control station engineers.
- Accessibility specialists.
- Product designers for transport services.
- Engineering or science graduates looking to join eVTOL companies.
What you'll work with
- ISO 9241-210 (human-centred design for interactive systems)
- ISO 9241-110 (interaction principles)
- WCAG 2.2 (W3C) (web content accessibility guidelines)
- EN 301 549 (accessibility requirements for ICT products and services)
- RTCA DO-178C (airborne software)
- SAE ARP5364 (human factors in multifunction cockpit displays)
- Regulation (EU) 2019/947 (rules and procedures for the operation of unmanned aircraft)
- CS 25.1302 (EASA) (installed systems and equipment for use by the flight crew)
- Figma
- Unity
- ProtoPie
- Maze
- Adobe XD
8 modules
1.1The complete door-to-door passenger journey1.2Expectations and risk perception1.3Passengers with no pilot on board1.4Fear of flying and trust1.5Users with disabilities and accessibility1.6Fleet operator experience1.7Benchmark with robotaxis and public transport1.8User research in mobility1.9Personas and experience maps1.10Case study: experience map of an airport–city centre trip
2.1Real-time flight information2.2Communication of status and safety2.3Interactive safety instructions2.4Emergency interfaces2.5Multimodal design: visual, audio and haptic2.6Design for passengers without crew2.7Lighting and ambience2.8Entertainment and connectivity2.9Weight and certification constraints2.10Workshop: passenger display prototype in Figma
3.1Booking and boarding app3.2Flight status notifications3.3Biometric identification and check-in3.4Handling of incidents and refunds3.5Information at the vertiport3.6Digital signage and wayfinding3.7Remote passenger assistance3.8User data privacy3.9WCAG digital accessibility3.10Practical exercise: boarding flow in a mobile app
4.1Ground control station architecture4.2Supervision of multiple aircraft4.3Fleet status presentation4.4Alerts and prioritisation4.5Communication with ATC and U-space4.6Manual intervention and takeover4.7Maps and 3D visualisation4.8Contingency management from the ground4.9Workstation ergonomics4.10Lab: fleet supervision interface
5.1ISO 9241-210 process5.2Contextual research5.3Low- and high-fidelity prototyping5.4Information architecture5.5Design systems for HMI5.6Design of alerts and alarms5.7Display design principles5.8Cognitive load management5.9Inclusive design5.10Practical exercise: information architecture of a control station
6.1Moderated usability testing6.2SUS scale and usability metrics6.3Heuristic evaluation6.4Trust and acceptance measures6.5Testing in an immersive simulator6.6Virtual reality for passenger evaluation6.7Analysis of use errors6.8Iteration and prioritisation of findings6.9Evaluation with vulnerable users6.10Lab: usability test with the SUS scale
7.1Passenger information requirements7.2Accessibility requirements in transport7.3HMI software and DO-178C7.4Interface cybersecurity7.5Critical versus non-critical interfaces7.6Human factors in the control station7.7U-space requirements for operators7.8Design documentation7.9Change management in the HMI7.10Case study: criticality classification of displays
8.1User research8.2Requirements definition8.3Information architecture8.4Passenger interface prototype8.5Operator interface prototype8.6Usability evaluation plan8.7Results and improvements8.8Compliance analysis8.9Report and presentation8.10Final project: final review with the tutor
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. No fixed timetables: you progress at your own pace within the intake, so the programme fits around your job.
Each module combines theory, guided reading of the original standards and applied exercises. The working software is Figma, Unity, ProtoPie, Maze and Adobe XD, in free, academic or evaluation versions. Exercises are based on real procedures: prototyping of passenger and operator interfaces, usability testing with real users and trust evaluation in an immersive simulator. Assessment is continuous by module, plus the final integrative project.
Standards covered: ISO 9241-210, ISO 9241-110, WCAG 2.2 (W3C), EN 301 549, RTCA DO-178C, SAE ARP5364, Regulation (EU) 2019/947, CS 25.1302 (EASA).
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. A university degree is not required.
- An internet connection and a computer capable of running the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Figma, Unity, ProtoPie, Maze and Adobe XD, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
Prior technical training or professional experience in the sector (no university degree required), a computer able to run the programme software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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