Diploma in AR/MR for Driving: Content, Luminance and Regulations
Online postgraduate diploma of 800 hours in AR/MR for Driving: Content, Luminance and Regulations. 8 modules covering AR-HUD technology, AR content design, luminance and visual perception, human factors and distraction, regulations and safety, and prototyping and validation with ISO 15008, UN/ECE Regulation No. 125 and ISO 21448, with an assigned technical tutor.
Diploma in AR/MR for Driving: Content, Luminance and Regulations — studying from New Zealand
Product design and human-machine interface work in New Zealand spans consumer goods, medical devices, agricultural machinery and digital products, with a strong design community in Auckland and Wellington. Design-led companies often export globally, and the country's reputation for innovation in outdoor and sporting equipment supports a steady demand for industrial designers. Professionals may work in-house for manufacturers, in design consultancies, or with research organisations on usability and interface development.
Fees for New Zealand: NZ$2,550 (New Zealand dollar), with instalments and employer sponsorship available.
Relevant bodies in New Zealand
Typical roles
Questions from New Zealand
Do New Zealand professional bodies regulate design and human-machine interface work?
Design and HMI work is generally not a regulated profession in New Zealand. Engineers in product roles may pursue Engineering New Zealand registration if their work is engineering-based. Industry associations also exist for designers. SEIUM's qualifications are private and not accredited by any national body, so their value is judged by employers.
Where do product and HMI engineers work in New Zealand?
Typical employers include software and hardware product companies, manufacturers, medical device and consumer product firms, and design consultancies. Hiring usually focuses on a strong portfolio and evidence of user-centred work. A private qualification can add to your profile, but it does not guarantee employment or a particular outcome.
Is this workable online with a job, and what language level is needed?
The programmes are fully online and taught in English, so you need solid English for technical reading and writing. No student visa is required to study from New Zealand. You will have an assigned technical tutor and complete a final project. Fees are payable in instalments, employer sponsorship is possible, and specialist courses take 300 hours.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Describe the augmented reality technologies applicable to driving.
Analyse spatial registration and latency requirements.
Design world-anchored AR content safely.
Define luminance and contrast strategies for day and night.
Assess the risks of distraction and attentional tunnelling.
Apply the regulations on visual presentation and field of view.
Prototype and validate AR concepts with drivers.
Who it's for
- Designers of AR experiences for vehicles
- AR-HUD engineers
- Human factors engineers working on in-vehicle displays
- Real-time prototype developers
- Display optics engineers
- ADAS HMI specialists
- Engineering or science graduates looking to move into the automotive sector
What you'll work with
- ISO 15008:2017 (presentation of visual information in vehicles)
- UN/ECE Regulation No. 125 (forward field of vision)
- ISO 21448:2022 (SOTIF)
- ISO 15005:2017 (dialogue management)
- Recommendation 2008/653/EC (European Statement of Principles on HMI)
- ISO 26262 (functional safety of road vehicles)
- UN/ECE Regulation No. 155 (vehicle cybersecurity)
- Unity
- Unreal Engine
- SCANeR studio
- Ansys Speos
- Tobii Pro Lab
8 modules
1.1Milgram's reality–virtuality continuum1.2AR-HUDs, video displays and glasses1.3Mixed reality for passengers1.4Driving use cases1.5Spatial registration and world anchoring1.6Latency and image stability1.7Depth perception1.8Current technological limitations1.9Current commercial AR systems1.10Workshop: inventory of AR use cases in driving
2.1Long virtual image distances2.2Wide field of view2.3DLP, laser and LCoS sources2.4Eye tracking for correction2.5Sensor fusion for registration2.6HD maps and localisation2.7Compensation of vehicle motion2.8Packaging and volume2.9Costs and maturity2.10Practical exercise: analysis of registration requirements for AR
3.1World-anchored versus screen-fixed content3.2Lane-overlaid navigation arrows3.3Highlighting of vehicles and pedestrians3.4ADAS indication on the road3.5Reducing visual clutter3.6Symbology and coding3.7Animation and motion3.8Risk-adaptive content3.9Registration errors and how they are perceived3.10Lab: AR navigation prototype in Unity
4.1Visual adaptation and background luminance4.2Contrast required by day and by night4.3Glare and fatigue4.4Colours and perception against the background4.5Dynamic range of the source4.6Automatic brightness control4.7Measuring luminance and contrast4.8Effects of sunglasses4.9Vision of older drivers4.10Case study: luminance control curve
5.1Attentional tunnelling caused by content5.2Cognitive capture by content5.3Over-reliance on AR cues5.4Inattentional blindness5.5Workload and AR5.6Motion sickness and visual discomfort5.7Individual differences between drivers5.8Evaluation with eye tracking5.9Safe design guidelines5.10Workshop: distraction study with AR content
6.1Field of view and UN/ECE Regulation No. 1256.2ISO 15008 visual presentation requirements6.3European Statement of Principles on HMI6.4ISO 15005 dialogue management6.5Regulation of windscreen displays6.6Functional safety of AR registration6.7SOTIF and erroneous perception6.8System cybersecurity6.9Liability for errors6.10Practical exercise: compliance matrix for an AR-HUD
7.1Prototypes in Unity and Unreal7.2AR simulation in a driving simulator7.3Virtual reality for early testing7.4In-vehicle prototypes with displays7.5Evaluation metrics7.6Tests with drivers7.7Content iteration7.8Specifications for development7.9Variant management7.10Case study: validation of an AR concept in a simulator
8.1Selection of the use case8.2Technical requirements of the AR system8.3Content design8.4Luminance strategy8.5Risk analysis8.6Prototype and evaluation8.7Regulatory matrix for the concept8.8Luminance analysis under extreme conditions8.9Report and presentation8.10Final project: final review with the tutor
How you'll learn
100% online programme on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so it fits around your job.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, Unreal Engine, SCANeR studio, Ansys Speos and Tobii Pro Lab, in free, academic or evaluation versions. Testing is studied on real procedures: prototyping AR navigation, defining luminance and contrast curves, and running distraction studies with augmented content. Assessment is continuous by module, plus the final project.
Standards covered: ISO 15008:2017, UN/ECE Regulation No. 125, ISO 21448:2022, ISO 15005:2017, Recommendation 2008/653/EC, ISO 26262, UN/ECE Regulation No. 155.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- An internet connection and a computer able to run the programme's software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Unity, Unreal Engine, SCANeR studio, Ansys Speos and Tobii Pro Lab, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
Prior technical training or professional experience in the sector (no university degree required), a computer able to run the software, and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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