Master'sMaterials, Manufacturing & Quality Applications open

Master’s in In-Vehicle Experience Product Management

Online master's programme of 1,900 hours in in-vehicle experience product management, covering SDV roadmaps, feature pricing and OTA. 12 modules covering the in-car experience, digital product management, user research, HMI design, vehicle software platforms, connected services, features on demand, usage data, validation, ecosystem and product leadership under ISO 15005 and UNECE R155/R156, with an assigned technical tutor.

Duration12–14 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma

Master’s in In-Vehicle Experience Product Management — studying from Malta

Malta's manufacturing base is comparatively small but includes food, pharmaceutical, electronics and light engineering activities, many serving export markets. Quality management and materials expertise are important for companies needing to meet international standards. The Malta Standards Authority oversees national standardisation and conformity, supporting firms in certification and product compliance. Engineers in this area often work in production, process improvement and quality assurance, frequently within multinational or export-oriented operations.

Fees for Malta: €9,930 (Euro), with instalments and employer sponsorship available.

Relevant bodies in Malta

  • Malta Standards Authority (MSA)
  • Malta Chamber of Commerce, Enterprise and Industry
  • Malta Enterprise
  • Malta Qualifications Council

Typical roles

  • Quality Assurance Engineer
  • Manufacturing Engineer
  • Materials Engineer
  • Process Improvement Engineer

Questions from Malta

Is there a recognised professional route in Malta for materials and quality engineers?

In Malta, engineering titles are regulated through the Malta Council for Professions and the Chamber of Engineers. Quality work often references international standards bodies and certifications such as those from ASQ or ISO-based schemes, which many Maltese manufacturers use. SEIUM's qualifications are its own private ones, not official state degrees or accredited by a national body, so recognition depends on the employer or relevant body.

Which employers in Malta might value manufacturing and quality training?

Malta's manufacturing sector includes electronics, aerospace-related and marine industries, which employ quality and materials engineers. Whether a private online qualification helps depends on each employer's hiring criteria. Experience, certifications and your final project will matter, and employers ultimately decide whether SEIUM's qualification is useful to them.

Can I study this online while working in Malta, and how are fees handled?

Yes. Programmes are 100% online and taught in English, so no student visa is needed to study from home. Master's programmes take 1,900 hours, postgraduate diplomas 800 hours and specialist courses 300 hours. Fees are payable in instalments, employer sponsorship is possible, and you are assigned a technical tutor throughout.

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Learning outcomes

What you will be able to do

01

Understand the software-defined vehicle as a digital product.

02

Manage vision, roadmap and priorities for in-vehicle features.

03

Research users in a driving context.

04

Design safe interactions that minimise distraction.

05

Select platforms and connected services.

06

Define business models for features on demand.

07

Measure and improve the product with usage data.

Profile

Who it's for

  • In-vehicle experience product managers
  • HMI designers
  • Automotive UX researchers
  • Connected services managers
  • Infotainment product owners
  • Digital product strategists
  • Engineering or science graduates looking to enter the automotive industry
Standards & tools

What you'll work with

  • ISO 15005 (dialogue management principles for in-vehicle systems)
  • UNECE R155 (vehicle cybersecurity management system)
  • UNECE R156 (software updates and software update management system)
  • Regulation (EU) 2016/679 (GDPR, data protection)
  • Regulation (EU) 2023/2854 (Data Act, access to connected-product data)
  • ISO 9241-210 (human-centred design for interactive systems)
  • NHTSA Visual-Manual Driver Distraction Guidelines (in-vehicle electronic devices)
  • ISO 15008 (legibility of in-vehicle visual presentation)
  • Figma
  • Android Automotive OS
  • ProtoPie
  • Amplitude
  • Jira
Syllabus

12 modules

  1. 1.1Evolution of the cabin as a digital space
  2. 1.2Screens, audio, voice and connectivity
  3. 1.3The software-defined vehicle
  4. 1.4Expectations of digital users
  5. 1.5Segments and brand personality
  6. 1.6Driver and passenger experience
  7. 1.7Apple and Google ecosystems in the car
  8. 1.8Software competition between manufacturers
  9. 1.9Trends seen at motor shows
  10. 1.10Case study: experience audit of a vehicle
  1. 2.1Role of the product manager in automotive
  2. 2.2Product vision and strategy
  3. 2.3Defining the value proposition
  4. 2.4Feature roadmaps
  5. 2.5Prioritisation with RICE and Kano frameworks
  6. 2.6Vehicle cycles versus agile software
  7. 2.7Managing internal stakeholders
  8. 2.8Feature requirements and specifications
  9. 2.9Product success indicators
  10. 2.10Workshop: product vision for infotainment
  1. 3.1Contextual interviews inside the car
  2. 3.2Naturalistic driving studies
  3. 3.3Product clinics with prototypes
  4. 3.4Diary studies with owners
  5. 3.5Analysis of user reviews and forums
  6. 3.6Personas and usage scenarios
  7. 3.7Customer journey maps
  8. 3.8Cross-cultural research by market
  9. 3.9Synthesis and prioritisation of findings
  10. 3.10Practical: contextual study with drivers
  1. 4.1System information architecture
  2. 4.2Central displays and digital instrument clusters
  3. 4.3Physical versus touch controls
  4. 4.4Voice interfaces and conversational assistants
  5. 4.5Head-up displays and augmented reality
  6. 4.6Designing to minimise distraction
  7. 4.7NHTSA visual-manual distraction guidelines
  8. 4.8Accessibility and inclusion in the cabin
  9. 4.9Design systems for HMI
  10. 4.10Lab: HMI prototype in Figma
  1. 5.1Android Automotive OS and Google services
  2. 5.2Apple CarPlay and Android Auto
  3. 5.3Manufacturers' proprietary platforms
  4. 5.4Centralised electronic architectures
  5. 5.5Over-the-air (OTA) updates
  6. 5.6In-car app stores
  7. 5.7Integration of third-party apps
  8. 5.8Performance and boot time
  9. 5.9Infotainment system cybersecurity
  10. 5.10Case study: platform choice for a manufacturer
  1. 6.1Telematics and connectivity modules
  2. 6.2Connected navigation and real-time traffic
  3. 6.3Remote services from the mobile app
  4. 6.4Connected roadside assistance
  5. 6.5Route planning with charging for EVs
  6. 6.6In-vehicle payments
  7. 6.7Smart home integration
  8. 6.8Privacy and consent management
  9. 6.9Cloud services architecture
  10. 6.10Practical: design of a connected service
  1. 7.1Subscription models in automotive
  2. 7.2Software-unlockable features
  3. 7.3Customer perception of recurring payments
  4. 7.4Pricing strategies
  5. 7.5Free trials and conversion rates
  6. 7.6Catalogue of digital services
  7. 7.7Feature lifecycle
  8. 7.8Controversial cases and lessons learnt
  9. 7.9Consumer protection and regulation
  10. 7.10Case study: features-on-demand strategy
  1. 8.1Feature usage telemetry
  2. 8.2Product metrics applied to the car
  3. 8.3Analytics of screen interaction
  4. 8.4A/B testing in connected vehicles
  5. 8.5Data quality and representativeness
  6. 8.6GDPR applied to vehicle data
  7. 8.7Data access under the Data Act
  8. 8.8Product tracking dashboards
  9. 8.9Data-driven roadmap decisions
  10. 8.10Lab: feature usage analysis
  1. 9.1Usability testing in a simulator
  2. 9.2Distraction testing with eye tracking
  3. 9.3Validation in real driving
  4. 9.4Quality of embedded software
  5. 9.5Defect management and prioritisation
  6. 9.6Phased market launches
  7. 9.7Post-launch monitoring
  8. 9.8Customer satisfaction surveys
  9. 9.9Continuous improvement via OTA
  10. 9.10Practical: validation plan for a feature
  1. 10.1Technology partners and suppliers
  2. 10.2Content, streaming and gaming
  3. 10.3Agreements with big tech companies
  4. 10.4Digital monetisation sources
  5. 10.5Omnichannel brand experience
  6. 10.6Consistency between brand and product
  7. 10.7The dealer's role in digital
  8. 10.8After-sales and digital services
  9. 10.9Competition from Chinese manufacturers
  10. 10.10Case study: technology partnership plan
  1. 11.1Organisation of product teams
  2. 11.2Collaboration with software engineering
  3. 11.3Managing cultural change
  4. 11.4Communication with senior management
  5. 11.5Digital product budgets
  6. 11.6Launch risk management
  7. 11.7Negotiation with suppliers and partners
  8. 11.8Ethics of persuasive design
  9. 11.9Career development in product
  10. 11.10Workshop: presentation to a product committee
  1. 12.1Definition of the user problem
  2. 12.2Research with drivers
  3. 12.3Experience concept
  4. 12.4Development of an interactive prototype
  5. 12.5User validation
  6. 12.6Associated business model
  7. 12.7Launch roadmap
  8. 12.8Success metrics
  9. 12.9Master's Thesis report
  10. 12.10Master's Thesis: defence before a panel
Methodology, software & labs

How you'll learn

A 100% online programme on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within the intake, so you can combine it with your job.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Figma, Android Automotive OS, ProtoPie, Amplitude and Jira, in free, academic or evaluation versions. Practical work is based on real procedures: contextual studies with drivers, HMI prototyping and validation in a simulator, and analysis of feature usage telemetry. Assessment is continuous by module, plus the final Master's Thesis.

Standards covered: ISO 15005, UNECE R155, UNECE R156, Regulation (EU) 2016/679 (GDPR), Regulation (EU) 2023/2854 (Data Act), ISO 9241-210, NHTSA Visual-Manual Driver Distraction Guidelines, ISO 15008.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of ISO 15005, UNECE R155 and UNECE R156 applied to real cases, not as a theoretical annex.
Industry software:Figma, Android Automotive OS, ProtoPie, Amplitude and Jira, in free, academic or evaluation versions.
Master's Thesis with defence:A complete in-vehicle product proposal, from user research and an interactive prototype to business model, launch roadmap and success metrics, defended before a panel.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Define the user problem
Identify a driver or passenger need and frame the product opportunity.
Research with drivers
Run contextual research to understand real in-vehicle behaviour.
Prototype the experience
Build an interactive HMI prototype of the experience concept.
Validate and model the business
Test the prototype with users and define its business model.
Master's Thesis
Present the launch roadmap and success metrics, defended before a panel.
Career opportunities

Where this takes you

In-vehicle experience product managerHMI designerAutomotive UX researcherConnected services managerInfotainment product ownerDigital product strategist
Admissions & scholarships

Requirements

  • A university degree in engineering, science or architecture, or equivalent demonstrable professional experience.
  • An internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Figma, Android Automotive OS, ProtoPie, Amplitude and Jira, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.

A university degree in engineering, science or architecture (or equivalent professional experience), a computer able to run the programme software, and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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