Diploma in Live Production, Replay and Data Overlay
Online postgraduate diploma of 800 hours in live production, replay and data overlay. 8 modules covering live sports production, SDI and IP video infrastructure (SMPTE ST 2110), replay systems, real-time graphics, live sports data, data visualisation and multi-platform distribution, with an assigned technical tutor.
Diploma in Live Production, Replay and Data Overlay — studying from Malta
Malta has a modest automotive presence, with the island's economy relying more on services than on vehicle manufacturing. Activity is mainly found in vehicle distribution, aftermarket servicing, and the supply of components and specialist workshops. Engineers interested in motorsport and performance vehicles can find opportunities with dealership groups, service centres and importers that support technical development and customer support. The market favours professionals who combine mechanical knowledge with an understanding of modern electronic and diagnostic systems used across contemporary vehicles.
Fees for Malta: €1,290 (Euro), with instalments and employer sponsorship available.
Relevant bodies in Malta
Typical roles
Questions from Malta
Which professional bodies in Malta recognise automotive engineers, and does a private qualification give me a regulated title?
In Malta, the title 'engineer' is regulated by the Chamber of Engineers (KSU) under the Engineering Profession Act. Vehicle inspection and roadworthiness fall under Transport Malta. SEIUM qualifications are private qualifications, not official state degrees and not accredited by any national body, so they do not automatically confer a regulated title. Recognition is determined by employers or the relevant body.
What kinds of automotive and motorsport employers operate in Malta?
Malta has a limited automotive manufacturing base, so most relevant roles are in automotive service and distribution, fleet management, vehicle inspection, and suppliers serving wider European markets. Motorsport-related work is small and largely international. Employers will judge candidates on demonstrated skills and experience, so a private qualification should be presented alongside practical evidence.
How do I fit a 300 to 1,900-hour programme around a job, and how is the course taught?
Everything is delivered online in English with an assigned technical tutor, so there is no need to attend campus or obtain a visa. Specialist courses are around 300 hours, postgraduate diplomas 800 hours and master's 1,900 hours. Check your weekly time commitment against your job, and ask whether employer sponsorship or instalment payments could help with funding.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Plan live sports productions.
Configure SDI and IP video infrastructures.
Operate replay systems.
Design real-time graphics.
Integrate sports data synchronised with video.
Create clear data visualisations for the audience.
Distribute live content across multiple platforms.
Who it's for
- Live sports directors.
- Replay operators.
- Real-time graphics designers.
- IP broadcast engineers.
- Sports data analysts working for media outlets.
- Digital content producers.
- Engineering or science graduates looking to enter television and media.
What you'll work with
- SMPTE ST 2110 (professional media over IP networks)
- SMPTE ST 2059 (PTP synchronisation for broadcast)
- ITU-R BT.2100 (HDR television imaging)
- EBU R 128 (loudness normalisation)
- ITU-R BT.709 (HDTV parameters)
- Law 13/2022 (Spanish General Audiovisual Communication Law)
- Regulation (EU) 2016/679 GDPR (personal data protection)
- EVS XT-VIA
- Vizrt Viz Engine
- Unreal Engine
- Grass Valley LiveTouch
- Python
8 modules
1.1Workflow of a live broadcast1.2Outside broadcast vans and their equipment1.3Camera planning1.4Directing and audiovisual language1.5Technical crew and roles1.6Production communications1.7Live audio1.8Technical broadcast standards1.9Production for multiple platforms1.10Case study: camera plan for a basketball game
2.1SDI signals and HD and UHD formats2.2Video over IP: SMPTE ST 21102.3PTP synchronisation in studios2.4High dynamic range (HDR)2.5Encoding and compression2.6Satellite and fibre contribution2.7Remote production (REMI)2.8Cloud production2.9Monitoring and quality control2.10Laboratory: configuring an ST 2110 workflow
3.1Replay servers3.2Multichannel signal recording3.3Selecting and editing plays3.4Slow-motion and high-speed cameras3.5Replays for officiating3.6Video assistant refereeing systems3.7Clips for social media3.8Media management and archiving3.9Automation with artificial intelligence3.10Practical exercise: editing a replay package
4.1Real-time graphics engines4.2Templates and caption design4.3Data integration in graphics4.4Augmented reality on the field4.5Virtual studios and digital set design4.6Camera tracking4.7Performance and latency4.8Error control on air4.9Brand graphic style4.10Workshop: graphics template with live data
5.1Sports data providers5.2Optical player tracking5.3GPS and LPS sensors5.4Event data and statistics5.5Real-time data APIs5.6Latency and synchronisation with video5.7Data quality and verification5.8Data rights5.9Advanced metrics models5.10Laboratory: consuming a live data API
6.1Visualisations for the audience6.2Heat maps and trajectories6.3Live probabilities6.4Telestration and tactical analysis6.5Personalisation per viewer6.6Second-screen experiences6.7Accessibility of information6.8Audience testing6.9Data communication errors6.10Practical exercise: designing a speed and distance overlay
7.1OTT platforms and CDNs7.2Low-latency streaming7.3Vertical formats and social media7.4Interactivity and live betting7.5Viewer-selected multi-camera7.6Audience metrics7.7Territorial rights and geoblocking7.8Content protection7.9Monetising live content7.10Case study: launching an alternative feed for mobile
8.1Selecting the event8.2Production design8.3Designing the technical infrastructure8.4Replay plan8.5Data integration8.6Overlay design8.7Distribution plan8.8Conclusions and areas for improvement8.9Report and presentation8.10Final project: final review with your tutor
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme fits around your job.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is EVS XT-VIA, Vizrt Viz Engine, Unreal Engine, Grass Valley LiveTouch and Python, in free, academic or evaluation versions. Practical work is based on real procedures: producing a match with replay and graphics, integrating tracking data into overlays and testing a video-over-IP workflow. Assessment is continuous by module plus the final project.
Standards covered: SMPTE ST 2110, SMPTE ST 2059, ITU-R BT.2100, EBU R 128, ITU-R BT.709, Spanish General Audiovisual Communication Law 13/2022, Regulation (EU) 2016/679 GDPR.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- An internet connection and a computer capable of running the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with EVS XT-VIA, Vizrt Viz Engine, Unreal Engine, Grass Valley LiveTouch and Python, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
Prior technical training or professional experience in the sector (no university degree required), a suitable computer and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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