Master’s in UX for Motorcycle Wearables Engineering
Online master's programme of 1,900 hours in UX engineering for motorcycle wearables, structured in 12 modules covering user research, interaction while riding, voice, audio, haptic and visual interfaces, wearable prototyping, companion apps, motorcycle integration, user evaluation and regulatory requirements under ISO 9241-210, ISO 9241-11 and ISO 15007, with an assigned technical tutor.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Research motorcyclists' needs when using wearable devices.
Design visual, auditory and haptic interactions that are safe while riding.
Prototype wearables with low-cost electronics and software.
Evaluate usability and distraction with real users.
Integrate wearables with the motorcycle and the smartphone.
Apply electrical safety, radio and personal data requirements.
Develop a user-centred wearable for motorcyclists.
Who it's for
- UX designers working on wearables and connected devices.
- User experience researchers interested in riding and mobility contexts.
- Wearable product engineers at helmet and equipment makers.
- Interaction designers moving into in-ride interfaces.
- Electronic prototyping engineers building connected gear.
- Connected equipment product managers shaping roadmaps.
- Engineering or science graduates aiming to join helmet and equipment manufacturers.
What you'll work with
- ISO 9241-210 (human-centred design for interactive systems)
- ISO 9241-11 (usability — definitions and concepts)
- ISO 15007 (measurement of driver visual behaviour)
- IEC 62368-1 (safety of audio/video, information and communication technology equipment)
- Directive 2014/53/EU (Radio Equipment Directive)
- Regulation (EU) 2016/425 (personal protective equipment)
- Regulation (EU) 2017/745 (medical devices)
- Regulation (EU) 2016/679 (General Data Protection Regulation)
- Figma
- ProtoPie
- Arduino
- Unity
- Tobii Pro Lab
12 modules · 1900 h
1.1Wearable typologies1.2Smart helmets with electronics1.3Helmet intercoms1.4Connected gloves and garments1.5Connected airbag vests1.6Watches and wristbands1.7Rider biometric sensors1.8Market and manufacturers1.9Barriers to adoption1.10Case study: wearables product map
2.1Interviews with motorcyclists2.2Contextual observation2.3Usage diaries2.4Quantitative user surveys2.5Personas and scenarios2.6Experience maps2.7Unexpressed needs2.8User segments2.9Synthesis of findings2.10Practical exercise: experience map of a motorcycle trip
3.1Riding context3.2Visual and cognitive load3.3Interaction with gloves3.4Noise and wind3.5Vibrations while riding3.6Appropriate moments for interaction3.7Function lock-out3.8Distraction measurement to ISO 150073.9Safe design principles3.10Lab: distraction measurement in a simulator
4.1Audio in the helmet4.2Speech intelligibility4.3Audible alerts for the rider4.4Voice interfaces4.5Recognition in noise4.6Dialogue design4.7Spatial audio in the helmet4.8User hearing protection4.9User testing4.10Workshop: design of a voice dialogue
5.1Vibration in gloves and jackets5.2Haptic pattern design5.3Navigation using haptic cues5.4Helmet head-up display5.5Light indicators on garments5.6Outdoor legibility5.7Multimodal combination of interfaces5.8Pattern learning5.9Effectiveness assessment5.10Practical exercise: haptic navigation patterns
6.1Low-fidelity prototypes6.2Interactive prototypes in Figma6.3Electronics with Arduino6.4Sensors and actuators6.53D printing of housings6.6Integration into garments6.7Early user testing6.8Rapid 3D form iteration6.9Prototype documentation6.10Lab: haptic glove prototype
7.1App architecture7.2Pairing and set-up7.3Data visualisation7.4Notification management7.5Firmware updates7.6Mobile interface design7.7Accessibility for all users7.8Community and social features7.9Service monetisation models7.10Case study: app for an airbag vest
8.1Bluetooth connectivity with the motorcycle8.2Communication with the instrument cluster8.3Vehicle data on the wearable8.4Interoperability between brands8.5Power supply and charging8.6Manufacturer ecosystems8.7Communication security8.8Industry standards8.9Unified user experience8.10Practical exercise: motorcycle–wearable integration flow
9.1Usability testing to ISO 9241-119.2Experience metrics9.3Simulator testing9.4Closed-circuit testing9.5Road testing9.6Eye-tracking studies9.7Standardised experience questionnaires9.8Data analysis9.9Recommendations report9.10Workshop: usability test of a smart helmet
10.1Electrical safety to IEC 62368-110.2Radio Equipment Directive10.3Personal protective equipment10.4Medical-use devices10.5Batteries in wearables10.6Water resistance10.7Personal data protection10.8Health data10.9Labelling and documentation10.10Case study: regulatory analysis of a connected helmet
11.1Product definition11.2Roadmap11.3Component costs11.4Electronics manufacturing11.5Quality and reliability11.6Pricing and positioning11.7Sales channels11.8Product after-sales support11.9Product metrics11.10Practical exercise: roadmap for a wearable
12.1User research12.2Concept definition12.3Interaction design12.4Development of the functional prototype12.5Integration with motorcycle and smartphone12.6User evaluation12.7Analysis of the regulatory framework12.8Product plan12.9Master's Thesis report12.10Master's Thesis: defence before a panel
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. No fixed timetables: you progress at your own pace within each intake, making it compatible with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Figma, ProtoPie, Arduino, Unity and Tobii Pro Lab, in free, academic or evaluation versions. Practical work is based on real procedures: a haptic glove interface prototype for navigation, user testing of a helmet with a head-up display and the design of the mobile app for a connected airbag vest. Assessment is continuous by module plus the final Master's Thesis.
Standards covered: ISO 9241-210, ISO 9241-11, ISO 15007, IEC 62368-1, Directive 2014/53/EU, Regulation (EU) 2016/425, Regulation (EU) 2017/745, Regulation (EU) 2016/679.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- University degree in engineering, science or architecture, or equivalent demonstrable professional experience.
- Internet connection and a computer capable of running the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Figma, ProtoPie, Arduino, Unity and Tobii Pro Lab, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.
A university degree in engineering, science or architecture, or equivalent professional experience, plus a computer able to run the programme software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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