Master’s in HUD, Cockpit AR/MR and 3D Visualisation
Online master's programme of 1,900 hours in HUD, cockpit AR/MR and 3D visualisation. 12 modules covering real-time 3D graphics, cockpit interface design, augmented reality content, perception and data fusion, mixed reality for passengers, multimodal interaction, human factors and validation, with ISO 15008, ISO 15005 and ISO/SAE 21434, and an assigned technical tutor.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Design visualisation architectures for the digital cockpit.
Develop real-time 3D graphics for embedded hardware.
Create augmented reality content for driving.
Conceive mixed reality experiences for passengers.
Design safe multimodal interaction.
Assess driver distraction and workload.
Validate in-cabin visualisation systems.
Who it's for
- Automotive HMI designers.
- Real-time 3D graphics developers.
- Augmented reality engineers.
- Human factors researchers.
- Infotainment software engineers.
- Cockpit UX designers.
- Engineering or science graduates looking to move into the automotive industry.
What you'll work with
- ISO 15008 (in-vehicle visual information presentation)
- ISO 15005 (dialogue management principles for in-vehicle systems)
- ISO/SAE 21434 (road vehicle cybersecurity engineering)
- UNECE Regulation No. 121 (controls, tell-tales and indicators)
- ISO 26262 (road vehicle functional safety)
- ISO 9241-210 (human-centred design for interactive systems)
- SAE J2364 (navigation and route guidance function accessibility while driving)
- Unreal Engine
- Unity
- Rightware Kanzi
- Figma
- Android Automotive OS
12 modules
1.1Evolution of in-vehicle displays1.2Displays, HUD and mixed reality1.3Digital cockpit and its architecture1.4Augmented and mixed reality: definitions1.5The reality–virtuality continuum1.6AR use cases in driving1.7Passenger experience1.8Market and suppliers1.9Safety and distraction challenges1.10Case study: benchmark of digital cockpits
2.1The graphics pipeline2.2Meshes, materials and shaders2.3Physically based lighting2.4Unreal and Unity engines2.5Kanzi and automotive tools2.6Optimisation for embedded hardware2.7Performance and frame rate2.8Graphics memory management2.93D map rendering2.10Lab: 3D instrument cluster in Unreal Engine
3.1Information hierarchy3.2Digital instrument cluster3.3Central display3.4Visual design and typography3.5Driving modes3.6Animations and transitions3.7Personalisation3.8Manufacturers' design guidelines3.9Prototyping with Figma and ProtoPie3.10Practical: cluster interface in different modes
4.1Augmented navigation4.2Augmented ADAS warnings4.3Signposting of points of interest4.4Visualisation of detected vehicles4.5Charging and energy information4.6Design of AR symbols4.7Depth and occlusion4.8Information overload4.9Comprehension testing4.10Lab: AR navigation prototype
5.1Camera, radar and LiDAR sensors5.2Object fusion5.3Localisation and HD maps5.4Trajectory prediction5.5Interface with ADAS5.6Data quality for AR5.7Uncertainty management5.8Content stability5.9End-to-end latency5.10Practical: overlay of detections on video
6.1Mixed reality headsets in the vehicle6.2Immersive experiences in motion6.3Compensation of vehicle motion6.4Motion sickness in virtual reality6.5Rear-seat entertainment6.6Games synchronised with driving6.7Productivity and video calls6.8Passenger safety6.9holoride and similar platforms6.10Case study: MR experience for an urban journey
7.1Touchscreens and haptics7.2Voice control7.3Mid-air gestures7.4Eye tracking7.5Physical rotary controls7.6Interaction with 3D content7.7Interaction with AR7.8Attention management7.9Multimodal interaction models7.10Workshop: designing interaction with gaze and voice
8.1Visual and cognitive distraction8.2NHTSA and AAM guidelines8.3Eyes-off-road times8.4ISO 15008 and legibility8.5ISO 15005 and dialogue8.6Driving simulator testing8.7Workload metrics8.8Situational awareness8.9Older users and accessibility8.10Practical: distraction study in a simulator
9.1Automotive SoCs9.2Hypervisors and virtualisation9.3Android Automotive9.4QNX and Linux9.5Graphics with Vulkan and OpenGL ES9.6Inter-domain communication9.7Functional safety9.8Cybersecurity to ISO/SAE 214349.9OTA updates9.10Lab: graphics application on Android Automotive
10.1Testing of graphics software10.2Performance testing10.3User validation10.4In-vehicle testing10.5Image quality10.6Defect management10.7Test automation10.8Regulation 121 and tell-tales10.9Validation documentation10.10Case study: validation plan for a 3D cluster
11.1Large-format displays11.2Curved and rollable displays11.3Cockpits for autonomous driving11.4Interfaces with generative AI11.5Profile-based personalisation11.6Connected experiences11.7Hardware sustainability11.8Software business models11.9Research trends11.10Practical: cockpit concept for a Level 4 vehicle
12.1Concept and user12.2Information architecture12.33D visual design12.4Augmented reality content12.5Multimodal interaction12.6Real-time implementation12.7Distraction assessment12.8Design conclusions12.9Master's Thesis report12.10Master's Thesis: defence before a panel
How you'll learn
Training is 100% online on the SEIUM campus, with downloadable materials, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme fits around your job.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unreal Engine, Unity, Rightware Kanzi, Figma and Android Automotive OS, in free, academic or evaluation versions. Testing is studied through real procedures: driving simulator tests, distraction assessments with eye tracking and graphics performance tests on embedded hardware. Assessment is continuous for each module, plus the final Master's Thesis.
Standards covered: ISO 15008, ISO 15005, ISO/SAE 21434, UNECE Regulation No. 121, ISO 26262, ISO 9241-210, SAE J2364.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- University degree in engineering, science or architecture, or equivalent demonstrable professional experience.
- Internet connection and a computer capable of running the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Unreal Engine, Unity, Rightware Kanzi, Figma and Android Automotive OS, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.
A degree in engineering, science or architecture (or equivalent professional experience), a computer able to run the software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
Related programmes
Master’s in Interior Lighting and Wellbeing
Online master's programme of 1,900 hours in interior lighting and wellbeing: circadian lighting, ambiences and interaction with HMI. 12 modules covering light and health, photometry and…
DfM/DfA/DfC and Cost Engineering: cost targets, tooling, and trade-offs with quality.
Online master's programme of 1,900 hours in DfM engineering. 12 modules covering process selection, injection moulding, sheet metal, CNC machining, casting and forging, additive manufacturing, composites,…
Master’s in Multi-Platform Exterior Packaging
Online master's programme of 1,900 hours in multi-platform exterior packaging: SUV, saloon, van and pick-up, pedestrian regulations, visibility and wading. 12 modules covering platform architecture, exterior…
More in Design, HMI & Product
All Design, HMI & Product programmes → · How to apply · Fees & financing · Scholarships