Postgraduate DiplomaDesign, HMI & Product Applications open

Diploma in VR/CAVE Workflows for Design Review

Online postgraduate diploma of 800 hours in VR/CAVE workflows for design review: 8 modules covering virtual reality technologies, data preparation for VR, design reviews in VR, ergonomics and human factors (ISO 9241-392), CAVE infrastructure, integration into the development process and user evaluation in VR, with an assigned technical tutor.

Duration6–8 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma
Virtual lab · try it before you enrol

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Learning outcomes

What you will be able to do

01

Select the VR and CAVE technologies suited to each type of review.

02

Prepare CAD data for efficient and secure immersive reviews.

03

Design and lead design reviews in virtual reality.

04

Assess ergonomics and visibility with digital manikins in VR.

05

Size and operate CAVE rooms and immersive infrastructure.

06

Integrate immersive reviews into the product development process.

07

Evaluate design proposals with users in virtual environments.

Profile

Who it's for

  • Industrial VR specialists running immersive reviews for design and engineering teams.
  • Visualisation engineers preparing CAD data for real-time rendering.
  • Interior designers who review cabins and spaces at full scale.
  • Virtual ergonomics engineers working with digital manikins.
  • Immersive room managers responsible for CAVE operation and scheduling.
  • Design data managers connecting PLM with visualisation workflows.
  • Engineering or science graduates looking to enter the automotive industry.
Standards & tools

What you'll work with

  • ISO 9241-392 (ergonomics: reducing visual fatigue from stereoscopic images)
  • ISO 10303-242 (STEP AP242 managed model-based 3D engineering)
  • ISO 14306 (JT file format for 3D visualisation)
  • ISO/IEC 18039 (mixed and augmented reality reference model)
  • ISO 9241-210 (human-centred design for interactive systems)
  • ISO/IEC 27001 (information security management)
  • Autodesk VRED
  • Unreal Engine
  • NVIDIA Omniverse
  • ESI IC.IDO
  • TechViz
Syllabus

8 modules

  1. 1.1VR headsets: resolution, field of view and refresh rate
  2. 1.2CAVE systems and powerwalls
  3. 1.3Optical and inertial tracking
  4. 1.4Stereoscopic rendering
  5. 1.5Latency and simulator sickness
  6. 1.6Mixed reality and passthrough
  7. 1.7Haptic devices and gloves
  8. 1.8Hardware and GPU requirements
  9. 1.9Comparison of commercial solutions
  10. 1.10Lab: latency measurement of a VR system
  1. 2.1Converting CAD into optimised meshes
  2. 2.2Tessellation and levels of detail
  3. 2.3JT, STEP AP242 and USD formats
  4. 2.4Cleaning geometry and normals
  5. 2.5Materials and textures for real time
  6. 2.6Product variants and configurations
  7. 2.7Automating data preparation
  8. 2.8Performance and polygon budget
  9. 2.9Confidentiality of prototype data
  10. 2.10Practical exercise: preparing an interior for review in VRED
  1. 3.1Objectives of an immersive review
  2. 3.2Full-scale exterior reviews
  3. 3.3Interior reviews and perception of space
  4. 3.4Comparing variants in context
  5. 3.5Measuring and annotation tools
  6. 3.6Lighting and review environments
  7. 3.7Multi-user collaborative reviews
  8. 3.8Remote reviews between sites
  9. 3.9Recording decisions
  10. 3.10Case study: review script for an instrument panel
  1. 4.1Digital manikins and anthropometry
  2. 4.2Reach, visibility and obstruction
  3. 4.3Vehicle ingress and egress
  4. 4.4Assembly and assembly ergonomics
  5. 4.5Maintenance and service accessibility
  6. 4.6Visual fatigue according to ISO 9241-392
  7. 4.7Scale calibration and size perception
  8. 4.8Limitations of VR for ergonomics
  9. 4.9Cross-validation with physical mock-ups
  10. 4.10Practical exercise: visibility study from the driving position
  1. 5.1Designing a CAVE room
  2. 5.2Projectors, LED screens and calibration
  3. 5.3Rendering clusters
  4. 5.4Synchronisation and active stereo
  5. 5.5User tracking in the room
  6. 5.6Spatial audio in the room
  7. 5.7Maintenance and operating costs
  8. 5.8User health and safety
  9. 5.9Occupancy planning
  10. 5.10Case study: sizing a CAVE room
  1. 6.1Immersive reviews at design gates
  2. 6.2Connection with PLM and data management
  3. 6.3Feedback flows to design and engineering
  4. 6.4Virtual perceived quality reviews
  5. 6.5Manufacturing and assembly reviews
  6. 6.6Review effectiveness metrics
  7. 6.7Reducing physical prototypes
  8. 6.8User training
  9. 6.9Governance of VR in the company
  10. 6.10Practical exercise: immersive review process at a quality gate
  1. 7.1Virtual customer clinics
  2. 7.2Presence and usability questionnaires
  3. 7.3Simulator Sickness Questionnaire
  4. 7.4Eye tracking in VR
  5. 7.5Comparison between VR and physical models
  6. 7.6Experiment design in immersive environments
  7. 7.7Analysis of results
  8. 7.8Biases in virtual evaluation
  9. 7.9Communicating findings
  10. 7.10Practical exercise: virtual clinic for an interior
  1. 8.1Defining the review case
  2. 8.2Model preparation
  3. 8.3Environment set-up
  4. 8.4Review script
  5. 8.5Running the session
  6. 8.6Collecting feedback
  7. 8.7Analysis of results
  8. 8.8Workflow improvement proposal
  9. 8.9Report and presentation
  10. 8.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There is no fixed timetable: you progress at your own pace within the intake, so the programme is compatible with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Autodesk VRED, Unreal Engine, NVIDIA Omniverse, ESI IC.IDO and TechViz, in free, academic or evaluation versions. Testing is studied through real procedures for design reviews in VR headsets and CAVEs, ergonomics studies with a digital manikin and virtual customer clinics. Assessment is continuous by module plus the final project.

Standards covered: ISO 9241-392, ISO 10303-242, ISO 14306, ISO/IEC 18039, ISO 9241-210, ISO/IEC 27001.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of ISO 9241-392, ISO 10303-242 and ISO 14306 applied to real cases, not as a theoretical annex.
Industry software:Autodesk VRED, Unreal Engine, NVIDIA Omniverse, ESI IC.IDO and TechViz, in free, academic or evaluation versions.
Final project:a complete immersive review workflow, from model preparation and review script to session, feedback analysis and improvement proposal, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Review case and model
Define the review case and prepare the CAD model for real-time use.
Environment set-up
Configure the VR or CAVE environment with lighting, variants and tools.
Review script and session
Write the review script and run the immersive session with participants.
Feedback analysis
Collect feedback and analyse the results of the session.
Final project
Workflow improvement proposal and final report, reviewed by your tutor.
Career opportunities

Where this takes you

Industrial VR SpecialistVisualisation EngineerInterior DesignerVirtual Ergonomics EngineerImmersive Room ManagerDesign Data Manager
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. No university degree is required.
  • Internet connection and a computer able to run the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Autodesk VRED, Unreal Engine, NVIDIA Omniverse, ESI IC.IDO and TechViz, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

Prior technical training or professional experience in the sector (no university degree is required), a computer able to run the programme software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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