Diploma in VR/CAVE Workflows for Design Review
Online postgraduate diploma of 800 hours in VR/CAVE workflows for design review: 8 modules covering virtual reality technologies, data preparation for VR, design reviews in VR, ergonomics and human factors (ISO 9241-392), CAVE infrastructure, integration into the development process and user evaluation in VR, with an assigned technical tutor.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Select the VR and CAVE technologies suited to each type of review.
Prepare CAD data for efficient and secure immersive reviews.
Design and lead design reviews in virtual reality.
Assess ergonomics and visibility with digital manikins in VR.
Size and operate CAVE rooms and immersive infrastructure.
Integrate immersive reviews into the product development process.
Evaluate design proposals with users in virtual environments.
Who it's for
- Industrial VR specialists running immersive reviews for design and engineering teams.
- Visualisation engineers preparing CAD data for real-time rendering.
- Interior designers who review cabins and spaces at full scale.
- Virtual ergonomics engineers working with digital manikins.
- Immersive room managers responsible for CAVE operation and scheduling.
- Design data managers connecting PLM with visualisation workflows.
- Engineering or science graduates looking to enter the automotive industry.
What you'll work with
- ISO 9241-392 (ergonomics: reducing visual fatigue from stereoscopic images)
- ISO 10303-242 (STEP AP242 managed model-based 3D engineering)
- ISO 14306 (JT file format for 3D visualisation)
- ISO/IEC 18039 (mixed and augmented reality reference model)
- ISO 9241-210 (human-centred design for interactive systems)
- ISO/IEC 27001 (information security management)
- Autodesk VRED
- Unreal Engine
- NVIDIA Omniverse
- ESI IC.IDO
- TechViz
8 modules
1.1VR headsets: resolution, field of view and refresh rate1.2CAVE systems and powerwalls1.3Optical and inertial tracking1.4Stereoscopic rendering1.5Latency and simulator sickness1.6Mixed reality and passthrough1.7Haptic devices and gloves1.8Hardware and GPU requirements1.9Comparison of commercial solutions1.10Lab: latency measurement of a VR system
2.1Converting CAD into optimised meshes2.2Tessellation and levels of detail2.3JT, STEP AP242 and USD formats2.4Cleaning geometry and normals2.5Materials and textures for real time2.6Product variants and configurations2.7Automating data preparation2.8Performance and polygon budget2.9Confidentiality of prototype data2.10Practical exercise: preparing an interior for review in VRED
3.1Objectives of an immersive review3.2Full-scale exterior reviews3.3Interior reviews and perception of space3.4Comparing variants in context3.5Measuring and annotation tools3.6Lighting and review environments3.7Multi-user collaborative reviews3.8Remote reviews between sites3.9Recording decisions3.10Case study: review script for an instrument panel
4.1Digital manikins and anthropometry4.2Reach, visibility and obstruction4.3Vehicle ingress and egress4.4Assembly and assembly ergonomics4.5Maintenance and service accessibility4.6Visual fatigue according to ISO 9241-3924.7Scale calibration and size perception4.8Limitations of VR for ergonomics4.9Cross-validation with physical mock-ups4.10Practical exercise: visibility study from the driving position
5.1Designing a CAVE room5.2Projectors, LED screens and calibration5.3Rendering clusters5.4Synchronisation and active stereo5.5User tracking in the room5.6Spatial audio in the room5.7Maintenance and operating costs5.8User health and safety5.9Occupancy planning5.10Case study: sizing a CAVE room
6.1Immersive reviews at design gates6.2Connection with PLM and data management6.3Feedback flows to design and engineering6.4Virtual perceived quality reviews6.5Manufacturing and assembly reviews6.6Review effectiveness metrics6.7Reducing physical prototypes6.8User training6.9Governance of VR in the company6.10Practical exercise: immersive review process at a quality gate
7.1Virtual customer clinics7.2Presence and usability questionnaires7.3Simulator Sickness Questionnaire7.4Eye tracking in VR7.5Comparison between VR and physical models7.6Experiment design in immersive environments7.7Analysis of results7.8Biases in virtual evaluation7.9Communicating findings7.10Practical exercise: virtual clinic for an interior
8.1Defining the review case8.2Model preparation8.3Environment set-up8.4Review script8.5Running the session8.6Collecting feedback8.7Analysis of results8.8Workflow improvement proposal8.9Report and presentation8.10Final project: final review with the tutor
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There is no fixed timetable: you progress at your own pace within the intake, so the programme is compatible with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Autodesk VRED, Unreal Engine, NVIDIA Omniverse, ESI IC.IDO and TechViz, in free, academic or evaluation versions. Testing is studied through real procedures for design reviews in VR headsets and CAVEs, ergonomics studies with a digital manikin and virtual customer clinics. Assessment is continuous by module plus the final project.
Standards covered: ISO 9241-392, ISO 10303-242, ISO 14306, ISO/IEC 18039, ISO 9241-210, ISO/IEC 27001.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- Internet connection and a computer able to run the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Autodesk VRED, Unreal Engine, NVIDIA Omniverse, ESI IC.IDO and TechViz, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
Prior technical training or professional experience in the sector (no university degree is required), a computer able to run the programme software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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