Postgraduate DiplomaDesign, HMI & Product Applications open

Diploma in Sound UI: Auditory Feedback and Multimodal Experience

Online postgraduate diploma of 800 hours in Sound UI: Auditory Feedback and Multimodal Experience. 8 modules covering sound in the user interface, in-cabin auditory feedback, voice interfaces, multimodal experience, spatial audio, sound experience evaluation and regulations with ISO 15006, ISO 15005 and the European Statement of Principles on HMI, with an assigned technical tutor.

Duration6–8 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma
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Learning outcomes

What you will be able to do

01

Design earcons and auditory icons with consistent semantics.

02

Define auditory feedback for controls, displays and vehicle states.

03

Design voice interactions that are robust in noisy environments.

04

Integrate sound, visuals and haptics into multimodal experiences.

05

Apply spatial audio and sound zone technologies.

06

Evaluate the sound experience with users.

07

Write sound style guides that comply with the regulations.

Profile

Who it's for

  • Interface sound designers
  • Voice interaction designers
  • In-vehicle audio engineers
  • Multimodal HMI designers
  • Auditory UX researchers
  • Human factors engineers
  • Engineering or science graduates looking to move into the automotive sector
Standards & tools

What you'll work with

  • ISO 15006:2011 (specifications for in-vehicle auditory presentation)
  • ISO 15005:2017 (dialogue management)
  • Recommendation 2008/653/EC (European Statement of Principles on HMI)
  • ISO 9241-110:2020 (interaction principles)
  • ISO 532-1:2017 (loudness calculation)
  • Regulation (EU) 2016/679 (General Data Protection Regulation)
  • EN 301 549 (accessibility requirements for ICT products and services)
  • Audiokinetic Wwise
  • Ableton Live
  • Max/MSP
  • ProtoPie
  • HEAD ArtemiS SUITE
Syllabus

8 modules

  1. 1.1Functions of sound in the interface
  2. 1.2Earcons and auditory icons
  3. 1.3Data sonification
  4. 1.4Confirmation and error feedback
  5. 1.5Sound and perceived quality
  6. 1.6Principles of interface sound design
  7. 1.7Sound consistency and semantics
  8. 1.8Accessibility and sound
  9. 1.9Benchmarks in consumer electronics
  10. 1.10Workshop: sound inventory of an infotainment system
  1. 2.1Sounds for controls and touchscreens
  2. 2.2Indicator and warning sounds
  3. 2.3Feedback for voice interaction
  4. 2.4Vehicle status sounds
  5. 2.5Charging sounds in electric vehicles
  6. 2.6Volume and adaptation to noise
  7. 2.7Spatialisation and position
  8. 2.8Sound priority and mixing
  9. 2.9User personalisation
  10. 2.10Practical exercise: family of confirmation sounds
  1. 3.1Architecture of voice assistants
  2. 3.2Speech recognition in noise
  3. 3.3Principles of conversational design
  4. 3.4Speech synthesis and prosody
  5. 3.5Handling recognition errors
  6. 3.6Proactivity and turn-taking
  7. 3.7Voice and distraction
  8. 3.8Assistants based on language models
  9. 3.9Voice privacy
  10. 3.10Lab: conversational flow for climate control
  1. 4.1Multiple resource theory
  2. 4.2Redundancy between channels
  3. 4.3Integration of audio, visual and haptic channels
  4. 4.4Temporal synchronisation between modalities
  5. 4.5Multimodal semantic consistency
  6. 4.6Context-based modality selection
  7. 4.7Sensory overload and its prevention
  8. 4.8Modalities for automated driving
  9. 4.9Multimodal evaluation methods
  10. 4.10Case study: multimodal interaction for a mode change
  1. 5.1In-cabin loudspeaker systems
  2. 5.2Individual sound zones
  3. 5.33D audio and HRTF
  4. 5.4Headrest loudspeakers
  5. 5.5Digital signal processing
  6. 5.6Audio middleware
  7. 5.7Integration with the vehicle operating system
  8. 5.8Latency and performance
  9. 5.9In-vehicle calibration
  10. 5.10Workshop: driver sound zone with headrest loudspeakers
  1. 6.1Listening tests of interface sounds
  2. 6.2Metrics of pleasantness and comprehension
  3. 6.3Simulator studies
  4. 6.4Measuring distraction with sound
  5. 6.5Standardised UX questionnaires
  6. 6.6Tests in a real vehicle
  7. 6.7Comparison with benchmarks
  8. 6.8Statistical analysis of ratings
  9. 6.9Design iteration
  10. 6.10Practical exercise: earcon comprehension test
  1. 7.1Acoustic signals under ISO 15006
  2. 7.2European Statement of Principles on HMI
  3. 7.3Dialogue management under ISO 15005
  4. 7.4Accessibility for people with disabilities
  5. 7.5Sound exposure levels
  6. 7.6Protection of voice data
  7. 7.7Sound style guides
  8. 7.8Documentation for development
  9. 7.9Maintenance of the sound system
  10. 7.10Case study: sound style guide for a cockpit
  1. 8.1Analysis of the current system
  2. 8.2Sound experience concept
  3. 8.3Design of interface sounds
  4. 8.4Design of voice interaction
  5. 8.5Multimodal integration of the concept
  6. 8.6Evaluation with users
  7. 8.7Implementation guide
  8. 8.8Sound comprehension tests
  9. 8.9Report and presentation
  10. 8.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

100% online programme on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so it fits around your job.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Audiokinetic Wwise, Ableton Live, Max/MSP, ProtoPie and HEAD ArtemiS SUITE, in free, academic or evaluation versions. Testing is studied on real procedures: designing families of interface sounds, conversational flows for voice assistants, and multimodal evaluation in a simulator. Assessment is continuous by module, plus the final project.

Standards covered: ISO 15006:2011, ISO 15005:2017, Recommendation 2008/653/EC, ISO 9241-110:2020, ISO 532-1:2017, Regulation (EU) 2016/679, EN 301 549.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of ISO 15006, ISO 15005 and Recommendation 2008/653/EC applied to real cases, not as a theoretical annex.
Industry software:Audiokinetic Wwise, Ableton Live, Max/MSP, ProtoPie and HEAD ArtemiS SUITE, in free, academic or evaluation versions.
Final project:a Sound UI project combining interface sounds, voice interaction and multimodal integration, evaluated with users, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

System analysis
Analyse the current system and define the sound experience concept.
Interface sound design
Design the family of interface sounds with consistent semantics.
Voice and multimodal design
Design the voice interaction and integrate it multimodally.
User evaluation
Evaluate the concept with users and run sound comprehension tests.
Final project
Deliver the implementation guide, report and presentation for review by your tutor.
Career opportunities

Where this takes you

Interface sound designerVoice interaction designerIn-vehicle audio engineerMultimodal HMI designerAuditory UX researcherHuman factors engineer
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. No university degree is required.
  • An internet connection and a computer able to run the programme's software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Audiokinetic Wwise, Ableton Live, Max/MSP, ProtoPie and HEAD ArtemiS SUITE, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

Prior technical training or professional experience in the sector (no university degree required), a computer able to run the software, and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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