Diploma in 3D Visualization for Engineering and Cabin Testing
Online postgraduate diploma of 800 hours in 3D Visualisation for Engineering and Cockpit Testing. 8 modules covering real-time engines, virtual and mixed reality, cockpit simulators, virtual cockpit testing, digital twins and visualisation pipelines with ISO 14306 (JT), ISO/IEC 12113 (glTF 2.0) and STEP AP242, with an assigned technical tutor.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Prepare CAD data for real-time visualisation.
Build cockpit scenes in engines such as Unreal Engine and VRED.
Organise design reviews in virtual and mixed reality.
Integrate HMI prototypes into driving simulators.
Assess visibility, reach and reflections in virtual environments.
Visualise engineering results and digital twins.
Design scalable visualisation pipelines within the company.
Who it's for
- Engineering 3D visualisation specialists
- Industrial virtual reality developers
- Driving simulator engineers
- Automotive technical artists
- Digital twin engineers
- Virtual validation engineers
- Engineering or science graduates looking to move into the automotive sector
What you'll work with
- ISO 14306:2017 (JT format)
- ISO/IEC 12113:2022 (glTF 2.0)
- ISO 10303-242 (STEP AP242, managed model-based 3D engineering)
- ISO 9241-210:2019 (human-centred design)
- ISO 9241-394:2020 (ergonomic requirements for reducing visually induced motion sickness)
- ISO/IEC 27001:2022 (information security)
- Unreal Engine
- Autodesk VRED
- Unity
- NVIDIA Omniverse
- SCANeR studio
8 modules
1.1The role of visualisation in development1.2From CAD to the visual scene1.3JT, glTF, USD and FBX formats1.4Tessellation and levels of detail1.5PBR materials and textures1.6Image-based lighting1.7Real-time versus offline rendering1.8Graphics hardware and GPUs1.9Data flows between engineering and visualisation1.10Workshop: converting a CAD model to optimised glTF
2.1Unreal Engine for automotive2.2Unity in industrial applications2.3Autodesk VRED for design reviews2.4NVIDIA Omniverse and OpenUSD2.5Datasmith and CAD import2.6Blueprints and visual scripting2.7Performance and profiling2.8Real-time ray tracing2.9Comparison of engines2.10Practical exercise: cockpit scene in Unreal Engine
3.1VR headsets and tracking3.2Mixed reality with passthrough3.3CAVEs and powerwalls3.4Scale, presence and fidelity3.5Interaction with controllers and hands3.6Simulator sickness and mitigation3.7Collaborative design reviews in VR3.8Seating bucks combined with VR3.9Limitations of virtual evaluation3.10Lab: cockpit review in mixed reality
4.1Architecture of a driving simulator4.2Traffic and scenario simulation software4.3Integration of HMI prototypes4.4Motion platforms4.5Visual display and projection4.6Sound in simulation4.7HMI hardware-in-the-loop4.8Simulator validity4.9Standardised test scenarios4.10Case study: integrating an HMI prototype into a simulator
5.1Visibility tests in VR5.2Virtual reach assessment5.3Interior lighting tests5.4Assessment of reflections on displays5.5HMI usability tests in VR5.6Virtual versus physical comparison5.7Data logging in 3D environments5.8Eye tracking integrated into headsets5.9Analysis of results5.10Workshop: reflection study with ray tracing
6.1Visualisation of CAE results6.23D temperature and flow maps6.3Visualisation of sensor data6.4Cockpit digital twin6.5Integration with PLM6.6Version control of scenes6.7Security of design data6.8Real-time distributed collaboration6.9Automated update workflows6.10Practical exercise: real-time visualisation of a CFD result
7.1Visualisation pipelines in the company7.2Digital asset management7.3Performance across platforms7.4Pixel streaming and the cloud7.5User training7.6Costs and licensing7.7Value metrics for visualisation7.8Trends: generative AI and Gaussian splatting7.9Implementation cases7.10Case study: visualisation pipeline for weekly reviews
8.1Definition of the use case8.2Preparation of CAD data8.3Building the scene8.4Integration of interaction8.5Cockpit test in VR8.6Analysis of results8.7Pipeline proposal8.8Assessment of performance and smoothness8.9Report and presentation8.10Final project: final review with the tutor
How you'll learn
100% online programme on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so it fits around your job.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unreal Engine, Autodesk VRED, Unity, NVIDIA Omniverse and SCANeR studio, in free, academic or evaluation versions. Testing is studied on real procedures: cockpit reviews in virtual and mixed reality, integration of HMI prototypes into a simulator, and reflection and visibility studies with ray tracing. Assessment is continuous by module, plus the final project.
Standards covered: ISO 14306:2017, ISO/IEC 12113:2022, ISO 10303-242, ISO 9241-210:2019, ISO 9241-394:2020, ISO/IEC 27001:2022.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- An internet connection and a computer able to run the programme's software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Unreal Engine, Autodesk VRED, Unity, NVIDIA Omniverse and SCANeR studio, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
Prior technical training or professional experience in the sector (no university degree required), a computer able to run the software, and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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