Postgraduate DiplomaDesign, HMI & Product Applications open

Diploma in 3D Visualization for Engineering and Cabin Testing

Online postgraduate diploma of 800 hours in 3D Visualisation for Engineering and Cockpit Testing. 8 modules covering real-time engines, virtual and mixed reality, cockpit simulators, virtual cockpit testing, digital twins and visualisation pipelines with ISO 14306 (JT), ISO/IEC 12113 (glTF 2.0) and STEP AP242, with an assigned technical tutor.

Duration6–8 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma
Virtual lab · try it before you enrol

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Learning outcomes

What you will be able to do

01

Prepare CAD data for real-time visualisation.

02

Build cockpit scenes in engines such as Unreal Engine and VRED.

03

Organise design reviews in virtual and mixed reality.

04

Integrate HMI prototypes into driving simulators.

05

Assess visibility, reach and reflections in virtual environments.

06

Visualise engineering results and digital twins.

07

Design scalable visualisation pipelines within the company.

Profile

Who it's for

  • Engineering 3D visualisation specialists
  • Industrial virtual reality developers
  • Driving simulator engineers
  • Automotive technical artists
  • Digital twin engineers
  • Virtual validation engineers
  • Engineering or science graduates looking to move into the automotive sector
Standards & tools

What you'll work with

  • ISO 14306:2017 (JT format)
  • ISO/IEC 12113:2022 (glTF 2.0)
  • ISO 10303-242 (STEP AP242, managed model-based 3D engineering)
  • ISO 9241-210:2019 (human-centred design)
  • ISO 9241-394:2020 (ergonomic requirements for reducing visually induced motion sickness)
  • ISO/IEC 27001:2022 (information security)
  • Unreal Engine
  • Autodesk VRED
  • Unity
  • NVIDIA Omniverse
  • SCANeR studio
Syllabus

8 modules

  1. 1.1The role of visualisation in development
  2. 1.2From CAD to the visual scene
  3. 1.3JT, glTF, USD and FBX formats
  4. 1.4Tessellation and levels of detail
  5. 1.5PBR materials and textures
  6. 1.6Image-based lighting
  7. 1.7Real-time versus offline rendering
  8. 1.8Graphics hardware and GPUs
  9. 1.9Data flows between engineering and visualisation
  10. 1.10Workshop: converting a CAD model to optimised glTF
  1. 2.1Unreal Engine for automotive
  2. 2.2Unity in industrial applications
  3. 2.3Autodesk VRED for design reviews
  4. 2.4NVIDIA Omniverse and OpenUSD
  5. 2.5Datasmith and CAD import
  6. 2.6Blueprints and visual scripting
  7. 2.7Performance and profiling
  8. 2.8Real-time ray tracing
  9. 2.9Comparison of engines
  10. 2.10Practical exercise: cockpit scene in Unreal Engine
  1. 3.1VR headsets and tracking
  2. 3.2Mixed reality with passthrough
  3. 3.3CAVEs and powerwalls
  4. 3.4Scale, presence and fidelity
  5. 3.5Interaction with controllers and hands
  6. 3.6Simulator sickness and mitigation
  7. 3.7Collaborative design reviews in VR
  8. 3.8Seating bucks combined with VR
  9. 3.9Limitations of virtual evaluation
  10. 3.10Lab: cockpit review in mixed reality
  1. 4.1Architecture of a driving simulator
  2. 4.2Traffic and scenario simulation software
  3. 4.3Integration of HMI prototypes
  4. 4.4Motion platforms
  5. 4.5Visual display and projection
  6. 4.6Sound in simulation
  7. 4.7HMI hardware-in-the-loop
  8. 4.8Simulator validity
  9. 4.9Standardised test scenarios
  10. 4.10Case study: integrating an HMI prototype into a simulator
  1. 5.1Visibility tests in VR
  2. 5.2Virtual reach assessment
  3. 5.3Interior lighting tests
  4. 5.4Assessment of reflections on displays
  5. 5.5HMI usability tests in VR
  6. 5.6Virtual versus physical comparison
  7. 5.7Data logging in 3D environments
  8. 5.8Eye tracking integrated into headsets
  9. 5.9Analysis of results
  10. 5.10Workshop: reflection study with ray tracing
  1. 6.1Visualisation of CAE results
  2. 6.23D temperature and flow maps
  3. 6.3Visualisation of sensor data
  4. 6.4Cockpit digital twin
  5. 6.5Integration with PLM
  6. 6.6Version control of scenes
  7. 6.7Security of design data
  8. 6.8Real-time distributed collaboration
  9. 6.9Automated update workflows
  10. 6.10Practical exercise: real-time visualisation of a CFD result
  1. 7.1Visualisation pipelines in the company
  2. 7.2Digital asset management
  3. 7.3Performance across platforms
  4. 7.4Pixel streaming and the cloud
  5. 7.5User training
  6. 7.6Costs and licensing
  7. 7.7Value metrics for visualisation
  8. 7.8Trends: generative AI and Gaussian splatting
  9. 7.9Implementation cases
  10. 7.10Case study: visualisation pipeline for weekly reviews
  1. 8.1Definition of the use case
  2. 8.2Preparation of CAD data
  3. 8.3Building the scene
  4. 8.4Integration of interaction
  5. 8.5Cockpit test in VR
  6. 8.6Analysis of results
  7. 8.7Pipeline proposal
  8. 8.8Assessment of performance and smoothness
  9. 8.9Report and presentation
  10. 8.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

100% online programme on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so it fits around your job.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unreal Engine, Autodesk VRED, Unity, NVIDIA Omniverse and SCANeR studio, in free, academic or evaluation versions. Testing is studied on real procedures: cockpit reviews in virtual and mixed reality, integration of HMI prototypes into a simulator, and reflection and visibility studies with ray tracing. Assessment is continuous by module, plus the final project.

Standards covered: ISO 14306:2017, ISO/IEC 12113:2022, ISO 10303-242, ISO 9241-210:2019, ISO 9241-394:2020, ISO/IEC 27001:2022.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of ISO 14306 (JT), ISO/IEC 12113 (glTF 2.0) and STEP AP242 applied to real cases, not as a theoretical annex.
Industry software:Unreal Engine, Autodesk VRED, Unity, NVIDIA Omniverse and SCANeR studio, in free, academic or evaluation versions.
Final project:a 3D visualisation project from CAD data preparation to a VR cockpit test and pipeline proposal, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Use case and CAD data
Define the use case and prepare the CAD data for real-time visualisation.
Scene building
Build the cockpit scene and integrate interaction in a real-time engine.
VR cockpit test
Run a cockpit test in VR and analyse the results.
Pipeline and performance
Propose a visualisation pipeline and assess performance and smoothness.
Final project
Present the report and presentation for final review by your tutor.
Career opportunities

Where this takes you

Engineering 3D visualisation specialistIndustrial virtual reality developerDriving simulator engineerAutomotive technical artistDigital twin engineerVirtual validation engineer
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. No university degree is required.
  • An internet connection and a computer able to run the programme's software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Unreal Engine, Autodesk VRED, Unity, NVIDIA Omniverse and SCANeR studio, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

Prior technical training or professional experience in the sector (no university degree required), a computer able to run the software, and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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