Postgraduate DiplomaAutomotive & Motorsport Applications open

Diploma in Digital Monetisation: Ads, Sponsorship and Fan Data

Online postgraduate diploma of 800 hours in digital monetisation: ads, sponsorship and fan data. 8 modules covering the sports revenue ecosystem, digital advertising, sponsorship, fan data, subscriptions, analytics and commercial regulation, with an assigned technical tutor.

Duration6–8 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma

Diploma in Digital Monetisation: Ads, Sponsorship and Fan Data — studying from Canada

Canada's automotive industry is concentrated in Ontario, particularly around Windsor, Oshawa, Brampton and St. Catharines, with assembly plants and a dense supplier network. Companies such as General Motors Canada, Stellantis Canada and Toyota Canada operate production facilities, supported by a strong parts sector. Motorsport activity is present through national series and circuits such as Canadian Tire Motorsport Park and Mosport. Engineers work on vehicle design, powertrain development, manufacturing engineering and supplier quality.

Fees for Canada: C$1,400 (Canadian dollar), with instalments and employer sponsorship available.

Relevant bodies in Canada

  • Automotive Parts Manufacturers' Association (APMA)
  • Society of Automotive Engineers Canada (SAE Canada)
  • Canadian Standards Association (CSA Group)
  • Transport Canada

Typical roles

  • Automotive Design Engineer
  • Powertrain Engineer
  • Manufacturing Engineer
  • Vehicle Test Engineer

Questions from Canada

Which Canadian bodies recognise automotive engineering qualifications?

Automotive engineers in Canada often hold Professional Engineer (P.Eng.) licences from provincial associations such as Professional Engineers Ontario, which regulate the title 'engineer'. SEIUM is a private institute, and its qualifications are not official state degrees and are not accredited by any national body, so they do not confer P.Eng. status. Whether an employer or other body recognises the training is their decision, so confirm this before you enrol.

Where in Canada would automotive or motorsport training be useful to employers?

Canada has automotive manufacturing centred in Ontario, with suppliers across the country, and a range of motorsport and performance engineering businesses. Employers in these areas typically assess candidates on skills, portfolios and practical experience. A SEIUM final project can document your work, but how much weight a private qualification carries is up to each employer, so ask them directly.

How does the workload and funding work for someone employed in Canada?

Programmes are fully online, so you can study from anywhere, including outside Canadian time zones if needed, but schedules should be planned around your work. Hours range from 300 for specialist courses to 1,900 for master's programmes. Fees can be paid in instalments, and employer sponsorship is possible. Teaching is in English, and an assigned technical tutor supports you throughout.

Virtual lab · try it before you enrol

Take the controls.

Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.

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Learning outcomes

What you will be able to do

01

Analyse the digital revenue sources of sport.

02

Manage advertising inventory in digital environments.

03

Value and activate digital sponsorships.

04

Exploit fan data legally and ethically.

05

Design profitable subscription products.

06

Measure the return on monetisation initiatives.

07

Apply advertising and data regulation to sport.

Profile

Who it's for

  • Heads of digital business at sports organisations.
  • Fan data analysts looking to turn audience data into revenue.
  • Sponsorship managers moving into digital assets and activations.
  • Programmatic advertising specialists working with sports inventory.
  • OTT product managers responsible for subscriptions and advertising.
  • CRM managers in clubs, leagues and sports media.
  • Engineering or science graduates aiming to join sports clubs and leagues.
Standards & tools

What you'll work with

  • Regulation (EU) 2016/679 GDPR (EU General Data Protection Regulation)
  • Regulation (EU) 2022/2065 Digital Services Act (EU rules for digital services and platforms)
  • Law 13/2022 General Audiovisual Communication Law (Spanish audiovisual media law)
  • Royal Decree 958/2020 on commercial communications for gambling activities (Spanish rules on gambling advertising)
  • Directive 2002/58/EC ePrivacy (privacy in electronic communications)
  • Law 34/2002 on information society services (Spanish e-commerce and digital services law)
  • IAB measurement standards (digital advertising measurement guidelines)
  • Google Analytics 4
  • Salesforce Data Cloud
  • Google Ad Manager
  • Tableau
  • Python
Syllabus

8 modules

  1. 1.1Revenue sources of clubs and competitions
  2. 1.2Audiovisual and digital rights
  3. 1.3Sponsorship and commercial assets
  4. 1.4Fan and ticketing revenue
  5. 1.5OTT platforms and live streaming
  6. 1.6Social media and creators
  7. 1.7Betting and regulation
  8. 1.8Benchmark of European clubs
  9. 1.9Trends in sports consumption
  10. 1.10Case study: revenue structure of a club
  1. 2.1The programmatic buying ecosystem
  2. 2.2Display, video and native formats
  3. 2.3Advertising in streaming and CTV
  4. 2.4Dynamic ad insertion
  5. 2.5Reach and frequency metrics
  6. 2.6Viewability measurement
  7. 2.7Ad fraud detection
  8. 2.8Cookies and alternatives
  9. 2.9Direct versus programmatic sales
  10. 2.10Workshop: advertising inventory plan for a sports OTT platform
  1. 3.1Types of sponsorship
  2. 3.2Inventory of sponsorable assets
  3. 3.3Virtual sponsorship in broadcasts
  4. 3.4Naming rights
  5. 3.5Digital activations for sponsors
  6. 3.6Sponsorship valuation
  7. 3.7Measuring brand exposure
  8. 3.8Sponsorship contracts
  9. 3.9Renewal and retention
  10. 3.10Practical exercise: valuation of a shirt sponsorship
  1. 4.1Fan data sources
  2. 4.2Customer data platforms (CDP)
  3. 4.3Single fan identity
  4. 4.4Segmentation and profiles
  5. 4.5Consent and GDPR
  6. 4.6Data enrichment
  7. 4.7Fan value models
  8. 4.8First-party data
  9. 4.9Clean rooms with advertisers
  10. 4.10Lab: fan segmentation with clustering
  1. 5.1Official apps and digital experience
  2. 5.2Subscription and freemium models
  3. 5.3Exclusive content for subscribers
  4. 5.4Merchandising e-commerce
  5. 5.5Loyalty and gamification
  6. 5.6Pricing and bundles
  7. 5.7Retention and cancellation
  8. 5.8Payments and taxation
  9. 5.9A/B testing of prices
  10. 5.10Case study: launching a premium subscription
  1. 6.1Digital conversion funnel
  2. 6.2Campaign attribution
  3. 6.3Web and app analytics
  4. 6.4Video audience measurement
  5. 6.5Return on investment of sponsorship
  6. 6.6Commercial dashboards
  7. 6.7Propensity models
  8. 6.8Churn prediction
  9. 6.9Experimentation culture in product
  10. 6.10Workshop: digital monetisation dashboard
  1. 7.1Digital Services Act
  2. 7.2General Audiovisual Communication Law
  3. 7.3Betting advertising
  4. 7.4Protection of minors
  5. 7.5Advertising of alcoholic beverages
  6. 7.6Influencers and transparency
  7. 7.7Ethical use of data
  8. 7.8Image rights of athletes
  9. 7.9Intellectual property of content
  10. 7.10Practical exercise: compliance review of a campaign
  1. 8.1Selection of the sports organisation
  2. 8.2Revenue diagnosis
  3. 8.3Fan data strategy
  4. 8.4Design of the advertising plan
  5. 8.5Digital sponsorship strategy
  6. 8.6Subscription product
  7. 8.7Building the financial model
  8. 8.8Conclusions and areas for improvement
  9. 8.9Report and presentation
  10. 8.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. No fixed timetables: you progress at your own pace within the intake, so it fits around your job.

Each module combines theory, guided reading of the original regulations and applied exercises. The working software is Google Analytics 4, Salesforce Data Cloud, Google Ad Manager, Tableau and Python, in free, academic or evaluation versions. Real procedures are studied, such as fan segmentation, sponsorship valuation and the analysis of a subscription funnel. Assessment is continuous by module plus the final project.

Standards covered: Regulation (EU) 2016/679 GDPR; Regulation (EU) 2022/2065 Digital Services Act; Law 13/2022 General Audiovisual Communication Law; Royal Decree 958/2020 on commercial communications for gambling activities; Directive 2002/58/EC ePrivacy; Law 34/2002 on information society services; IAB measurement standards.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of the GDPR, the Digital Services Act and the General Audiovisual Communication Law applied to real cases, not as a theoretical annex.
Industry software:Google Analytics 4, Salesforce Data Cloud, Google Ad Manager, Tableau and Python, in free, academic or evaluation versions.
Final project:A digital monetisation plan for a sports organisation, covering fan data, advertising, sponsorship, subscriptions and a financial model, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Revenue diagnosis
Analyse the current revenue structure of the chosen sports organisation.
Fan segmentation
Segment the fan base with clustering techniques using first-party data.
Advertising inventory plan
Design the advertising inventory and sales plan for a sports OTT platform.
Sponsorship valuation
Value a sponsorship asset and plan its digital activations.
Final project
A complete digital monetisation plan with a financial model, reviewed by your tutor.
Career opportunities

Where this takes you

Head of Digital Sports BusinessFan Data AnalystSponsorship ManagerProgrammatic Advertising SpecialistOTT Product ManagerCRM Manager
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. A university degree is not required.
  • An internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Google Analytics 4, Salesforce Data Cloud, Google Ad Manager, Tableau and Python, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

Prior technical training or professional experience in the sector (no university degree required), a computer able to run the software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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