Postgraduate DiplomaDesign, HMI & Product Applications open

Diploma in Clay & Rapid Surfacing with Immersive Assessment

Online postgraduate diploma of 800 hours in clay and rapid surfacing with immersive evaluation: 8 modules covering clay modelling, physical-to-digital workflows, rapid surfacing, surface quality (VDA 4955, ISO 10303-242), immersive evaluation, hybrid physical-digital workflows and design presentation and decision-making, with an assigned technical tutor.

Duration6–8 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma

Diploma in Clay & Rapid Surfacing with Immersive Assessment — studying from Canada

Product design and human-machine interface work is well established in Canada across automotive, aerospace, medical devices and consumer electronics. Design studios and engineering firms in Toronto, Montréal, Waterloo and Vancouver develop user interfaces for vehicles, industrial equipment and healthcare technology. Usability and accessibility requirements are shaped by national standards and provincial legislation, including the Accessible Canada Act at the federal level. Typical employers include manufacturers, software companies and design consultancies.

Fees for Canada: C$2,010 (Canadian dollar), with instalments and employer sponsorship available.

Relevant bodies in Canada

  • Design Exchange (Toronto)
  • Association of Registered Interior Designers of Ontario (ARIDO)
  • Canadian Standards Association (CSA Group)
  • Industrial Designers Society of America (IDSA) – Canadian members

Typical roles

  • Product Designer
  • HMI Designer
  • UX Designer
  • Industrial Designer

Questions from Canada

Is design or HMI work in Canada regulated, and how does SEIUM fit in?

Product and HMI design is generally not a licensed profession in Canada, unlike engineering, which is regulated by provincial associations issuing Professional Engineer licences. SEIUM's qualifications are private, not official state degrees and not accredited by a national body. Recognition is decided by employers or relevant bodies, so confirm acceptance with them before enrolling.

Do Canadian product and interface design employers value this kind of study?

Canadian design employers, including software firms in Toronto, Montreal and Vancouver, usually focus on portfolios, user research and shipped work. A SEIUM qualification may add to your profile, especially with a strong final project, but whether it is valued depends on each employer. Build your portfolio alongside your studies.

How much time does this need alongside work, and how is it paid for?

The courses are fully online, so you can study from home at your own pace. Specialist courses take 300 hours, postgraduate diplomas 800 and master's 1,900, so consider your weekly availability. Teaching is in English with an assigned technical tutor. Fees can be paid in instalments, and employer sponsorship is possible, which you can ask your employer about.

Virtual lab · try it before you enrol

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Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.

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Learning outcomes

What you will be able to do

01

Model volumes in industrial clay using professional techniques.

02

Integrate 3D scanning and CNC milling into a bidirectional workflow.

03

Build rapid surfaces with controlled continuity and quality.

04

Assess surface quality according to Class A criteria and VDA 4955.

05

Use virtual and mixed reality to review design proposals.

06

Organise iterative cycles between physical and digital models.

07

Prepare and present proposals for design decision-making.

Profile

Who it's for

  • Clay modellers who want to connect their craft with digital workflows.
  • Digital surface modellers working in Alias and similar tools.
  • Exterior designers who take concepts from sketch to physical and virtual models.
  • Immersive visualisation specialists running VR and CAVE design reviews.
  • Class A surface engineers responsible for final surface quality.
  • Product designers seeking professional modelling and surfacing skills.
  • Engineering or science graduates looking to enter the automotive industry.
Standards & tools

What you'll work with

  • VDA 4955 (scope and quality of CAD/CAM data)
  • ISO 10303-242 (STEP AP242 managed model-based 3D engineering)
  • ISO 14306 (JT file format for 3D visualisation)
  • ISO 9241-392 (ergonomics: reducing visual fatigue from stereoscopic images)
  • ISO 9241-210 (human-centred design for interactive systems)
  • ISO/IEC 18039 (mixed and augmented reality reference model)
  • Autodesk Alias
  • Autodesk VRED
  • Geomagic Design X
  • Unreal Engine
  • Rhinoceros
Syllabus

8 modules

  1. 1.1History and role of clay in vehicle design
  2. 1.2Types of industrial clay and their properties
  3. 1.3Armatures, cores and base structures
  4. 1.4Modelling tools: rakes, slicks and scrapers
  5. 1.51:4 and 1:1 scales and interior models
  6. 1.6Reading surfaces and reflections
  7. 1.7Design tape and character lines
  8. 1.8Di-Noc and presentation finishes
  9. 1.9Ergonomics and safety in the studio
  10. 1.10Workshop: modelling a scale fender volume
  1. 2.13D scanning of clay models
  2. 2.2Point clouds and meshes
  3. 2.3Cleaning and processing scans
  4. 2.4CNC milling of clay
  5. 2.5Bidirectional workflow between clay and CAD
  6. 2.6References and coordinate systems
  7. 2.7Version management of physical models
  8. 2.8Milling tolerances and hand finishing
  9. 2.9Comparison between scan and CAD
  10. 2.10Lab: scanning and comparison of a model
  1. 3.1NURBS surfaces and control points
  2. 3.2G0, G1, G2 and G3 continuity
  3. 3.3Rapid concept modelling in Alias
  4. 3.4Subdivision surfaces
  5. 3.5Transition from concept to Class A surface
  6. 3.6Zebra, curvature and reflection analysis
  7. 3.7Patch architecture and topology
  8. 3.8Quality surfaces for milling
  9. 3.9Productivity and workflow shortcuts
  10. 3.10Practical exercise: bonnet surface with G2 continuity
  1. 4.1The Class A surface concept
  2. 4.2Highlights and reflection lines
  3. 4.3VDA 4955 data quality criteria
  4. 4.4Permissible deviations from the scan
  5. 4.5Feasibility and minimum radii
  6. 4.6Draft angles and stamping
  7. 4.7Gaps, flush and transitions between parts
  8. 4.8Quality reviews with engineering
  9. 4.9STEP AP242 and JT exchange formats
  10. 4.10Case study: quality review of a door panel
  1. 5.1Virtual reality in the design studio
  2. 5.2VR headsets, CAVEs and powerwalls
  3. 5.3Mixed reality over physical models
  4. 5.4Scale, perception and presence
  5. 5.5Real-time lighting and materials
  6. 5.6Remote collaborative reviews
  7. 5.7Visual fatigue and stereoscopy according to ISO 9241-392
  8. 5.8Limitations compared with the physical model
  9. 5.9Decision-making in immersive reviews
  10. 5.10Practical exercise: VR review of a scanned model
  1. 6.1Iterative cycles between clay and VR
  2. 6.2Projection and augmented reality on clay
  3. 6.3Physical and virtual comparison of variants
  4. 6.4Reducing the number of physical models
  5. 6.5Managing feedback from design management
  6. 6.6Data synchronisation between teams
  7. 6.7Communication with engineering
  8. 6.8Iteration lead times and costs
  9. 6.9Organisation of the design studio
  10. 6.10Case study: iteration plan for a front end
  1. 7.1Preparing models for review
  2. 7.2Staging and studio lighting
  3. 7.3Comparisons of proposals
  4. 7.4Design evaluation criteria
  5. 7.5Customer clinics
  6. 7.6Documenting decisions
  7. 7.7Surface freeze
  8. 7.8Handover to engineering
  9. 7.9Lessons learned from the process
  10. 7.10Practical exercise: preparing a review with management
  1. 8.1Design briefing
  2. 8.2Sketches and initial volume
  3. 8.3Scale clay model
  4. 8.4Scanning and rapid surfacing
  5. 8.5Immersive review
  6. 8.6Physical and digital iteration
  7. 8.7Final surface for review
  8. 8.8Presentation of the proposal
  9. 8.9Report and presentation
  10. 8.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There is no fixed timetable: you progress at your own pace within the intake, so the programme is compatible with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Autodesk Alias, Autodesk VRED, Geomagic Design X, Unreal Engine and Rhinoceros, in free, academic or evaluation versions. Testing is studied through real procedures for scale clay modelling with CNC milling, 3D scanning and comparison with the digital surface, and design reviews in virtual reality. Assessment is continuous by module plus the final project.

Standards covered: VDA 4955, ISO 10303-242, ISO 14306, ISO 9241-392, ISO 9241-210, ISO/IEC 18039.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of VDA 4955, ISO 10303-242 and ISO 14306 applied to real cases, not as a theoretical annex.
Industry software:Autodesk Alias, Autodesk VRED, Geomagic Design X, Unreal Engine and Rhinoceros, in free, academic or evaluation versions.
Final project:a complete design proposal taken from scale clay model through scanning and rapid surfacing to immersive review, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Briefing and initial volume
Interpret the design brief and develop sketches and the initial volume.
Scale clay model
Model the proposal in industrial clay at scale using professional techniques.
Scanning and rapid surfacing
Scan the clay model and build rapid surfaces with controlled continuity.
Immersive review and iteration
Review the design in VR and iterate between the physical and digital models.
Final project
Final surface, presentation of the proposal and report, reviewed by your tutor.
Career opportunities

Where this takes you

Clay ModellerDigital Surface ModellerExterior DesignerImmersive Visualisation SpecialistClass A Surface EngineerProduct Designer
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. No university degree is required.
  • Internet connection and a computer able to run the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Autodesk Alias, Autodesk VRED, Geomagic Design X, Unreal Engine and Rhinoceros, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

Prior technical training or professional experience in the sector (no university degree is required), a computer able to run the programme software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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