CourseAutomotive & Motorsport Applications open

Basic circuit racing course

Online course of 300 hours in basic circuit racing lines: 6 modules covering racing-line geometry, corner types, car control through the corner, racing lines in competition, and learning and training methods, with an assigned technical tutor.

Duration3 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute certificate

Basic circuit racing course — studying from Canada

Canada's automotive industry is concentrated in Ontario, particularly around Windsor, Oshawa, Brampton and St. Catharines, with assembly plants and a dense supplier network. Companies such as General Motors Canada, Stellantis Canada and Toyota Canada operate production facilities, supported by a strong parts sector. Motorsport activity is present through national series and circuits such as Canadian Tire Motorsport Park and Mosport. Engineers work on vehicle design, powertrain development, manufacturing engineering and supplier quality.

Fees for Canada: 848 CA$ (Canadian dollar), with instalments and employer sponsorship available.

Relevant bodies in Canada

  • Automotive Parts Manufacturers' Association (APMA)
  • Society of Automotive Engineers Canada (SAE Canada)
  • Canadian Standards Association (CSA Group)
  • Transport Canada

Typical roles

  • Automotive Design Engineer
  • Powertrain Engineer
  • Manufacturing Engineer
  • Vehicle Test Engineer

Questions from Canada

Do I need to attend campus or sit exams in person?

No. Programmes are delivered entirely online, and the final project is completed remotely with tutor guidance.

Can I study while working full time in Canada?

Yes. All programmes are 100% online, and you can plan your study around your working schedule, with a dedicated technical tutor supporting your progress.

Virtual lab · try it before you enrol

Take the controls.

Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.

SIM · LIVE ●
Learning outcomes

What you will be able to do

01

Understand the geometry of the different racing lines on a circuit.

02

Classify corners and prioritise the most important ones.

03

Control the car smoothly through the corner.

04

Adapt the racing line to race situations.

05

Respect track limits and the rules of conduct.

06

Use the simulator and telemetry to learn circuits.

07

Produce circuit guides for the driver.

Profile

Who it's for

  • Racing drivers wanting to refine their lines and consistency.
  • Driving instructors who teach circuit technique.
  • Driver coaches working with young or amateur drivers.
  • Video and data analysts reviewing driver performance.
  • Sim racers looking to transfer their skills to real circuits.
  • Performance driving instructors at track days and schools.
  • Engineering or science graduates looking to enter motorsport.
Standards & tools

What you'll work with

  • Appendix L to the FIA International Sporting Code (driver conduct on track)
  • FIA International Sporting Code (the general rules of international motorsport)
  • CIK-FIA Karting Technical Regulations (technical rules for karting)
  • RFEDA Spanish Circuit Racing Championship Sporting Regulations (national circuit racing rules)
  • ISO 8855 (vehicle dynamics vocabulary)
  • Appendix O to the FIA International Sporting Code (circuit homologation)
  • Assetto Corsa
  • iRacing
  • AiM Race Studio 3
  • VBOX Circuit Tools
Syllabus

6 modules

  1. 1.1Braking point, turn-in, apex and exit
  2. 1.2The geometric maximum-radius line
  3. 1.3Late apex and prioritising the exit
  4. 1.4Early apex and its risks
  5. 1.5Using the full width of the track
  6. 1.6Usable kerbs and track limits
  7. 1.7Visual reference points on the circuit
  8. 1.8Looking ahead to the exit
  9. 1.9Differences between karts, single-seaters and touring cars
  10. 1.10Practical: drawing racing lines on a circuit map
  1. 2.1Hairpins and slow second-gear corners
  2. 2.2Constant-radius corners
  3. 2.3Decreasing-radius corners
  4. 2.4Increasing-radius corners
  5. 2.5Fast, loaded corners
  6. 2.6Chicanes and changes of direction
  7. 2.7Linked corners and compromise
  8. 2.8Banked corners and corners with elevation change
  9. 2.9Corners before a long straight
  10. 2.10Case study: prioritising corners on a real circuit
  1. 3.1Weight transfer when turning the wheel
  2. 3.2Smooth steering, braking and throttle inputs
  3. 3.3Minimum speed at the apex
  4. 3.4Progressive acceleration on exit
  5. 3.5Correcting mid-corner understeer
  6. 3.6Correcting oversteer on exit
  7. 3.7The limit of grip and feel
  8. 3.8Effect of aerodynamics on the line
  9. 3.9Influence of tyres on the line
  10. 3.10Case study: comparing two lines in telemetry
  1. 4.1Defensive line and covering the inside
  2. 4.2Line for overtaking under braking
  3. 4.3The switchback on corner exit
  4. 4.4Alternative lines with rubber on the track
  5. 4.5The line on the first lap
  6. 4.6Managing traffic from lapped cars
  7. 4.7Respecting track limits
  8. 4.8Appendix L rules of conduct
  9. 4.9Penalties for changes of direction
  10. 4.10Case study: video analysis of an overtaking move
  1. 5.1Track walk of the circuit
  2. 5.2Using the simulator to learn racing lines
  3. 5.3Commented onboard video
  4. 5.4Telemetry to improve the line
  5. 5.5Coaching from trackside
  6. 5.6Building up speed session by session
  7. 5.7Typical mistakes of novice drivers
  8. 5.8Physical preparation and concentration
  9. 5.9Personal improvement plan
  10. 5.10Case study: learning plan for a new circuit
  1. 6.1Choosing the circuit to study
  2. 6.2Corner-by-corner analysis of the layout
  3. 6.3Defining visual reference points
  4. 6.4Designing the line for each corner
  5. 6.5Verification in the simulator
  6. 6.6Comparison with reference laps
  7. 6.7Circuit guide for the driver
  8. 6.8Improvement plan by sector
  9. 6.9Written report and presentation
  10. 6.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme fits around your job.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Assetto Corsa, iRacing, AiM Race Studio 3 and VBOX Circuit Tools, in free, academic or evaluation versions. Practical work is based on real procedures: drawing racing lines on circuit maps, analysing lines with telemetry and learning circuits in the simulator. Assessment is continuous by module, plus the final integrating project.

Standards covered: Appendix L to the FIA International Sporting Code; FIA International Sporting Code; CIK-FIA Karting Technical Regulations; RFEDA Spanish Circuit Racing Championship Sporting Regulations; ISO 8855; Appendix O to the FIA International Sporting Code.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of Appendix L and the FIA International Sporting Code applied to real cases, not as a theoretical annex.
Industry software:Assetto Corsa, iRacing, AiM Race Studio 3 and VBOX Circuit Tools, in free, academic or evaluation versions.
Final project:a complete corner-by-corner racing-line guide for a chosen circuit, verified in the simulator, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Lines on the circuit map
Draw the racing lines for every corner on a circuit map.
Corner prioritisation
Classify and prioritise the corners of a real circuit.
Telemetry line comparison
Compare two racing lines through a corner using telemetry.
Overtaking and learning plan
Analyse an overtaking move on video and plan how to learn a new circuit.
Final project
Produce a corner-by-corner circuit guide for the driver, verified in the simulator and compared with reference laps.
Career opportunities

Where this takes you

Racing driverDriving instructorDriver coachVideo and data analystSim racing driverPerformance driving instructor
Admissions & scholarships

Requirements

  • No prior qualification is required.
  • An internet connection and a computer able to run the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 300 hours over 3 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Assetto Corsa, iRacing, AiM Race Studio 3 and VBOX Circuit Tools, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute certificate, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

No prior qualification is required: you need an internet connection, a computer able to run the programme software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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