Basic circuit racing course
Online course of 300 hours in basic circuit racing lines: 6 modules covering racing-line geometry, corner types, car control through the corner, racing lines in competition, and learning and training methods, with an assigned technical tutor.
Basic circuit racing course — studying from Canada
Canada's automotive industry is concentrated in Ontario, particularly around Windsor, Oshawa, Brampton and St. Catharines, with assembly plants and a dense supplier network. Companies such as General Motors Canada, Stellantis Canada and Toyota Canada operate production facilities, supported by a strong parts sector. Motorsport activity is present through national series and circuits such as Canadian Tire Motorsport Park and Mosport. Engineers work on vehicle design, powertrain development, manufacturing engineering and supplier quality.
Fees for Canada: 848 CA$ (Canadian dollar), with instalments and employer sponsorship available.
Relevant bodies in Canada
Typical roles
Questions from Canada
Do I need to attend campus or sit exams in person?
No. Programmes are delivered entirely online, and the final project is completed remotely with tutor guidance.
Can I study while working full time in Canada?
Yes. All programmes are 100% online, and you can plan your study around your working schedule, with a dedicated technical tutor supporting your progress.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Understand the geometry of the different racing lines on a circuit.
Classify corners and prioritise the most important ones.
Control the car smoothly through the corner.
Adapt the racing line to race situations.
Respect track limits and the rules of conduct.
Use the simulator and telemetry to learn circuits.
Produce circuit guides for the driver.
Who it's for
- Racing drivers wanting to refine their lines and consistency.
- Driving instructors who teach circuit technique.
- Driver coaches working with young or amateur drivers.
- Video and data analysts reviewing driver performance.
- Sim racers looking to transfer their skills to real circuits.
- Performance driving instructors at track days and schools.
- Engineering or science graduates looking to enter motorsport.
What you'll work with
- Appendix L to the FIA International Sporting Code (driver conduct on track)
- FIA International Sporting Code (the general rules of international motorsport)
- CIK-FIA Karting Technical Regulations (technical rules for karting)
- RFEDA Spanish Circuit Racing Championship Sporting Regulations (national circuit racing rules)
- ISO 8855 (vehicle dynamics vocabulary)
- Appendix O to the FIA International Sporting Code (circuit homologation)
- Assetto Corsa
- iRacing
- AiM Race Studio 3
- VBOX Circuit Tools
6 modules
1.1Braking point, turn-in, apex and exit1.2The geometric maximum-radius line1.3Late apex and prioritising the exit1.4Early apex and its risks1.5Using the full width of the track1.6Usable kerbs and track limits1.7Visual reference points on the circuit1.8Looking ahead to the exit1.9Differences between karts, single-seaters and touring cars1.10Practical: drawing racing lines on a circuit map
2.1Hairpins and slow second-gear corners2.2Constant-radius corners2.3Decreasing-radius corners2.4Increasing-radius corners2.5Fast, loaded corners2.6Chicanes and changes of direction2.7Linked corners and compromise2.8Banked corners and corners with elevation change2.9Corners before a long straight2.10Case study: prioritising corners on a real circuit
3.1Weight transfer when turning the wheel3.2Smooth steering, braking and throttle inputs3.3Minimum speed at the apex3.4Progressive acceleration on exit3.5Correcting mid-corner understeer3.6Correcting oversteer on exit3.7The limit of grip and feel3.8Effect of aerodynamics on the line3.9Influence of tyres on the line3.10Case study: comparing two lines in telemetry
4.1Defensive line and covering the inside4.2Line for overtaking under braking4.3The switchback on corner exit4.4Alternative lines with rubber on the track4.5The line on the first lap4.6Managing traffic from lapped cars4.7Respecting track limits4.8Appendix L rules of conduct4.9Penalties for changes of direction4.10Case study: video analysis of an overtaking move
5.1Track walk of the circuit5.2Using the simulator to learn racing lines5.3Commented onboard video5.4Telemetry to improve the line5.5Coaching from trackside5.6Building up speed session by session5.7Typical mistakes of novice drivers5.8Physical preparation and concentration5.9Personal improvement plan5.10Case study: learning plan for a new circuit
6.1Choosing the circuit to study6.2Corner-by-corner analysis of the layout6.3Defining visual reference points6.4Designing the line for each corner6.5Verification in the simulator6.6Comparison with reference laps6.7Circuit guide for the driver6.8Improvement plan by sector6.9Written report and presentation6.10Final project: final review with the tutor
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme fits around your job.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Assetto Corsa, iRacing, AiM Race Studio 3 and VBOX Circuit Tools, in free, academic or evaluation versions. Practical work is based on real procedures: drawing racing lines on circuit maps, analysing lines with telemetry and learning circuits in the simulator. Assessment is continuous by module, plus the final integrating project.
Standards covered: Appendix L to the FIA International Sporting Code; FIA International Sporting Code; CIK-FIA Karting Technical Regulations; RFEDA Spanish Circuit Racing Championship Sporting Regulations; ISO 8855; Appendix O to the FIA International Sporting Code.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- No prior qualification is required.
- An internet connection and a computer able to run the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 300 hours over 3 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Assetto Corsa, iRacing, AiM Race Studio 3 and VBOX Circuit Tools, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute certificate, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
No prior qualification is required: you need an internet connection, a computer able to run the programme software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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