CourseMotorcycles & 2-Wheelers Applications open

Branding course for motorcycle teams

Online course of 300 hours in branding for motorcycle racing teams, 6 modules covering team identity, visual identity, brand and sponsors, experience and community, and brand protection and management, with an assigned technical tutor.

Duration3 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute certificate
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Learning outcomes

What you will be able to do

01

Define the brand platform of a motorcycle racing team.

02

Develop a coherent and applicable visual identity.

03

Integrate sponsors without losing brand consistency.

04

Design experiences and community initiatives.

05

Protect the brand through registration and control of use.

06

Measure brand awareness and brand value.

07

Produce a brand manual for a motorcycle racing team.

Profile

Who it's for

  • Sports brand designers.
  • Team marketing managers.
  • Motorcycle livery designers.
  • Sponsorship managers.
  • Creative directors.
  • Merchandising managers.
  • Engineering or science graduates looking to join racing teams.
Standards & tools

What you'll work with

  • Ley 17/2001 (Spanish Trade Marks Act)
  • Regulation (EU) 2017/1001 (European Union trade mark)
  • Ley 20/2003 (Spanish Legal Protection of Industrial Design Act)
  • ISO 10668 (monetary brand valuation)
  • ISO 20671 (brand evaluation)
  • Ley 34/1988 (Spanish General Advertising Act)
  • Adobe Illustrator
  • Figma
  • Adobe Photoshop
  • Canva
  • Blender
Syllabus

6 modules

  1. 1.1What a team brand is
  2. 1.2Mission, vision and values
  3. 1.3History and sporting legacy
  4. 1.4Brand archetypes
  5. 1.5Positioning against rivals
  6. 1.6Audience: fans, sponsors and riders
  7. 1.7Branding in factory and private teams
  8. 1.8Benchmark team case studies
  9. 1.9Brand audit
  10. 1.10Workshop: brand audit of an existing team
  1. 2.1Logo and symbol
  2. 2.2Colour palette and typefaces
  3. 2.3Corporate identity manual
  4. 2.4Motorcycle livery
  5. 2.5Design of leathers and riding gear
  6. 2.6Pit box, marquees and hospitality
  7. 2.7Transport vehicles
  8. 2.8Staff clothing
  9. 2.9Digital applications
  10. 2.10Practical: livery sketch for a motorcycle
  1. 3.1Integrating sponsor logos
  2. 3.2Hierarchy of spaces
  3. 3.3Title sponsor and team name
  4. 3.4Consistency of associated brands
  5. 3.5Co-branding and special editions
  6. 3.6Brand valuation
  7. 3.7Exclusivities and conflicts
  8. 3.8Advertising rules in competition
  9. 3.9Licensing agreements
  10. 3.10Case study: map of advertising spaces on a motorcycle
  1. 4.1The trackside experience
  2. 4.2Hospitality for guests
  3. 4.3Fan club
  4. 4.4Official merchandise
  5. 4.5Off-season events
  6. 4.6Behind-the-scenes content
  7. 4.7Brand tone of voice
  8. 4.8Volunteering and social responsibility
  9. 4.9Sustainability as a brand value
  10. 4.10Case study: designing a VIP paddock experience
  1. 5.1National and European trade mark registration
  2. 5.2Classes of goods and services
  3. 5.3Industrial designs
  4. 5.4Use of riders' image
  5. 5.5Counterfeit merchandise
  6. 5.6Reputational crisis management
  7. 5.7Brand awareness indicators
  8. 5.8Renewal and rebranding
  9. 5.9Branding budget
  10. 5.10Case study: rebranding after a change of sponsor
  1. 6.1Team diagnosis
  2. 6.2Brand platform
  3. 6.3Basic visual identity
  4. 6.4Applications on the motorcycle and pit box
  5. 6.5Sponsor integration
  6. 6.6Community plan
  7. 6.7Brand protection
  8. 6.8Brand manual
  9. 6.9Report and presentation
  10. 6.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme fits around your job.

Each module combines theory, guided reading of the original legislation and standards, and applied exercises. The working software is Adobe Illustrator, Figma, Adobe Photoshop, Canva and Blender, in free, academic or evaluation versions. Real procedures are studied: team brand audits, livery and visual application design, and sponsor integration across media. Assessment is continuous by module, plus the final project.

Standards covered: Ley 17/2001, Regulation (EU) 2017/1001, Ley 20/2003, ISO 10668, ISO 20671, Ley 34/1988.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of Ley 17/2001, Regulation (EU) 2017/1001 and ISO 10668 applied to real cases, not as a theoretical annex.
Industry software:Adobe Illustrator, Figma, Adobe Photoshop, Canva and Blender, in free, academic or evaluation versions.
Final project:a complete brand manual for a motorcycle racing team, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Team brand audit
Audit the brand of an existing team and define its brand platform.
Livery design
Sketch the livery and core visual identity applications for the motorcycle.
Sponsor space map
Map the advertising spaces and integrate sponsors consistently.
Community and protection plan
Design a VIP experience and plan the registration and protection of the brand.
Final project
Produce and present a complete brand manual for a motorcycle racing team, reviewed by your tutor.
Career opportunities

Where this takes you

Sports brand designerTeam marketing managerMotorcycle livery designerSponsorship managerCreative directorMerchandising manager
Admissions & scholarships

Requirements

  • No prior qualification is required.
  • An internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 300 hours over 3 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Adobe Illustrator, Figma, Adobe Photoshop, Canva and Blender, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute certificate, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

No prior qualification is required; you need an internet connection, a computer able to run the programme software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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