Postgraduate Diploma in Luxury User Experience and Ergonomics
Online 800-hour Postgraduate Diploma in User Experience and Luxury Ergonomics. 8 modules covering ISO 9241-210 (human-centred design), ISO 6954 (vibration and habitability on ships) and Rhinoceros 3D. Assigned tutor and open enrolment.
Postgraduate Diploma in Luxury User Experience and Ergonomics — studying from Australia
Australia's maritime sector is substantial, encompassing naval shipbuilding, offshore oil and gas, port operations and recreational boating. The Royal Australian Navy's shipbuilding programmes, including the Hunter class frigates and Henderson Defence Precinct in Western Australia, generate significant engineering demand. Offshore energy developments on the North West Shelf and in Bass Strait require marine and structural expertise. Recreational boating is widespread, supported by a strong sports nautical industry. Employers include naval shipbuilders, offshore operators, port authorities and marine equipment manufacturers.
Fees for Australia: A$1,740 (AUD), with instalments and employer sponsorship available.
Relevant bodies in Australia
Typical roles
Questions from Australia
Is this training recognised by Australian maritime regulators such as AMSA?
SEIUM qualifications are private and are not official state degrees or accredited by national bodies. The Australian Maritime Safety Authority regulates maritime certificates and qualifications separately, and SEIUM training does not replace those requirements. Confirm with AMSA or your employer which credentials your intended role requires.
Which Australian employers might consider this qualification for naval or offshore work?
Offshore energy operators, shipbuilders, naval contractors, marine consultancies and sports nautical manufacturers are examples of Australian employers in this area. Their hiring decisions depend on their own criteria and on any required certifications. A private qualification is one factor among experience and licensing.
Can I study this part time from Australia, and can employers help pay?
Yes, the programmes are fully online and taught in English, so you can study from Australia without a student visa and fit learning around your schedule. Fees are payable in instalments, and employer sponsorship is possible. Confirm the total hours and expected pace before committing.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Apply user-centred design to onboard space planning.
Use anthropometric data to size spaces and furniture.
Assess thermal, acoustic and vibration comfort in line with applicable regulations.
Design luxury interiors that integrate aesthetics, functionality and maintenance.
Define intuitive interfaces and technology interaction for guests and crew.
Design the service experience throughout the voyage.
Validate solutions through user testing and prototypes.
Who it's for
- Yacht interior designer looking to specialise in Luxury User Experience and Ergonomics.
- Nautical user experience specialist looking to specialise in Luxury User Experience and Ergonomics.
- Acoustic and vibration comfort engineer looking to specialise in Luxury User Experience and Ergonomics.
- Ergonomics consultant looking to specialise in Luxury User Experience and Ergonomics.
- Onboard interaction designer looking to specialise in Luxury User Experience and Ergonomics.
- Naval interior design project manager looking to specialise in Luxury User Experience and Ergonomics.
- Graduates in engineering or sciences seeking to enter superyacht construction.
What you'll work with
- ISO 9241-210 (human-centred design)
- ISO 6954 (vibration and habitability on ships)
- Onboard noise level code (Res. MSC.337(91))
- ISO 7730 (thermal comfort)
- ISO 7250-1 (anthropometric measurements)
- ISO 2631-1 (whole-body vibration)
- MLC 2006 (crew accommodation)
8 modules · 800 h
1.1User-centred design process (ISO 9241-210)1.2Owner, guest and crew profiles1.3Guest experience maps1.4Guest and crew circulation flows1.5Separation of service and leisure areas1.6User research on luxury yachts1.7Personas and usage scenarios1.8Privacy and discretion requirements1.9Experience and satisfaction metrics1.10Workshop: charter-day experience map
2.1Anthropometric data and design percentiles2.2Sizing beds, seats and tables2.3Handrail and step heights on stairs2.4Accessibility and reduced mobility onboard2.5Comfort in motion: pitch and roll2.6Seasickness and comfort criteria (ISO 2631-1)2.7Posture and support during navigation2.8Reach zones in bathrooms and galleys2.9Fall safety on deck2.10Laboratory: anthropometric assessment of a cabin
3.1Thermal comfort: PMV and PPD (ISO 7730)3.2Quiet air conditioning and air distribution3.3Cabin noise and Code MSC.337(91)3.4Vibration and habitability comfort (ISO 20283-5)3.5Natural and artificial lighting3.6Circadian lighting and lighting scenes3.7Air quality and odour control3.8Acoustic comfort in lounges and cinemas3.9Comfort notations of classification societies3.10Case study: comfort diagnosis of a VIP cabin
4.1Superyacht space programme4.2Owner's suite: layout and services4.3Lounges, dining rooms and social areas4.4Beach club and bathing platforms4.5Spa, gym and wellbeing4.6Outdoor spaces and shade4.7Tactile materials and perception of quality4.8Personalisation and owner's style4.9Integrating art and valuable objects4.10Workshop: main deck layout
5.1Home automation and cabin control systems5.2Touch interface design for guests5.3Audiovisual, connectivity and entertainment5.4Voice control and mobile applications5.5Usability: applying Nielsen's heuristics5.6Usability testing with prototypes5.7Guest cybersecurity and privacy5.8Accessibility of digital interfaces5.9Visual consistency and signage5.10Practice: cabin control interface prototype
6.1Service blueprint and touchpoints6.2Ergonomics of crew roles and service areas6.3Hidden crew routes6.4Dumbwaiters, pantries and interior logistics6.5Luggage and water toys handling6.6Guest boarding and disembarkation6.7Tender and shore transfers6.8Measuring guest satisfaction6.9Service recovery after incidents6.10Case study: dining service blueprint
7.1Design review with 1:1 mock-ups7.2Virtual reality for interior validation7.3Heuristic evaluation and cognitive walkthroughs7.4Comfort testing under way7.5Post-charter surveys and interviews7.6Complaint analysis and feedback7.7Experience indicators (NPS and CSAT)7.8Design iteration and lessons learned7.9Documentation for shipyard and designer7.10Practice: virtual reality validation of a suite
8.1Owner briefing and analysis8.2User research8.3Space conceptualisation8.4Comfort and ergonomics criteria8.5Interaction and technology design8.6Service blueprint8.7Validation plan8.8Shipyard specification8.9Report and presentation8.10Final review with the tutor
How you'll learn
100 % online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: students progress at their own pace within the intake, which makes it easy to combine with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Rhinoceros 3D, Siemens Jack, Figma, Autodesk 3ds Max, Unreal Engine, in free, academic or evaluation versions. Tests are studied using real onboard comfort assessment procedures, user usability testing, mock-ups and immersive virtual reality. Assessment is continuous per module, plus the final integrative project.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Apply user-centred design to onboard space planning.
Use anthropometric data to size spaces and furniture.
Assess thermal, acoustic and vibration comfort in line with applicable regulations.
Design luxury interiors that integrate aesthetics, functionality and maintenance.
Define intuitive interfaces and technology interaction for guests and crew.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- Internet connection and a computer capable of running the programme's software.
- Sufficient Spanish to follow technical standards documentation.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours over 6 to 8 months. That is an average of 10 to 15 hours per week, compatible with full-time work.
You will work with Rhinoceros 3D, Siemens Jack, Figma, Autodesk 3ds Max and Unreal Engine. Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.
An own diploma from SEIUM upon passing continuous assessment and the final integrative project. It is in-house training, not an official Ministry qualification.
Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Check the recognition policy when you enrol.
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