Diploma in Unreal/KeyShot for Review and Storytelling
Online postgraduate diploma of 800 hours in Unreal/KeyShot for design review and storytelling: 8 modules covering visualisation tools, KeyShot scenes, real-time review with Unreal Engine, visual product storytelling, cinematic production (ITU-R BT.709, ITU-R BT.2100, SMPTE ST 2065-1), visualisation-based design review and communication and publishing, with an assigned technical tutor.
Diploma in Unreal/KeyShot for Review and Storytelling — studying from Australia
Product design and human-machine interface work is important across Australian industries, from consumer goods and medical devices to mining equipment and transport systems. Designers and engineers collaborate on usability, ergonomics and visual interfaces, with growing attention to accessibility standards and user research. Australia has active design communities in Sydney, Melbourne and Brisbane, supported by universities and design agencies. Employers include manufacturers, software companies, consultancies and in-house product teams in large organisations.
Fees for Australia: A$2,050 (AUD), with instalments and employer sponsorship available.
Relevant bodies in Australia
Typical roles
Questions from Australia
Does a SEIUM qualification count for professional design recognition in Australia?
Australian design practice is recognised through bodies such as the Design Institute of Australia, which runs professional membership, and Engineers Australia covers engineering-related design. SEIUM's private qualifications are not accredited by these bodies. Employers and the relevant body decide whether it counts toward recognition.
Which Australian employers need HMI and product design skills?
Australia has product design studios, software companies, automotive and medical device firms, and consultancies needing interface and product designers. Employers usually look closely at your portfolio and user research work. A SEIUM qualification may complement this, but its weight is determined by each employer.
Can I study this part-time from Australia and what language level is needed?
Yes, the courses are 100% online, so you can study from home across Australia without a student visa. Teaching is in English, so you need solid English proficiency. Durations range from 300 to 1,900 hours, with an assigned technical tutor, instalment payments, and possible employer sponsorship.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Choose between KeyShot, Unreal and VRED according to the use case.
Create product scenes and configurators in KeyShot.
Build real-time interactive review environments with Unreal Engine.
Apply storytelling principles to product presentation.
Produce cinematic sequences to professional delivery quality.
Lead design reviews supported by visualisation.
Prepare reusable visual content for communication and launch.
Who it's for
- Real-time visualisation artists building interactive product scenes.
- Unreal Engine specialists applying the engine to design and marketing.
- Visual content directors shaping how products are presented.
- Product communication designers creating launch and catalogue material.
- Render technicians producing stills, animations and configurators.
- 3D content producers managing assets across review and marketing.
- Engineering or science graduates looking to enter the automotive industry.
What you'll work with
- ITU-R BT.709 (HDTV parameter values)
- ITU-R BT.2100 (HDR television image parameters)
- SMPTE ST 2065-1 (ACES academy colour encoding specification)
- IEC 61966-2-1 (sRGB default colour space)
- ISO 10303-242 (STEP AP242 managed model-based 3D engineering)
- ISO 3664 (viewing conditions for graphic technology and photography)
- ISO/IEC 27001 (information security management)
- Unreal Engine
- KeyShot
- Autodesk VRED
- DaVinci Resolve
- Adobe Premiere Pro
8 modules
1.1Overview of KeyShot, VRED and Unreal Engine1.2Unreal Engine architecture for products1.3KeyShot interface and workflow1.4CAD import with Datasmith1.5Managing scenes and hierarchies1.6Real-time versus offline rendering1.7Hardware requirements1.8Licences and corporate use1.9Choosing a tool by use case1.10Practical exercise: importing a CAD model into Unreal
2.1KeyShot materials and library2.2Lighting with HDRI and physical lights2.3Model variants and configurations2.4Cameras and animations2.5Region rendering and passes2.6KeyShot Web and configurators2.7Automation with scripting2.8Render quality and times2.9Outputs for review2.10Workshop: colour configurator in KeyShot
3.1Lighting with Lumen and ray tracing3.2Automotive materials in Unreal3.3Variant Manager and configurations3.4Sequencer for walkthroughs3.5Blueprints for interaction3.6Multi-user review3.7Virtual reality in Unreal3.8Performance and optimisation3.9Pixel Streaming for remote review3.10Lab: interactive review scene with variants
4.1Three-act narrative structure4.2From concept to emotion4.3Script and storyboard4.4Camera language and shots4.5Pace, editing and music4.6Narrating features and benefits4.7Characters and context of use4.8Consistency with brand identity4.9Storytelling for internal audiences4.10Workshop: storyboard for a presentation film
5.1Camera and vehicle animation5.2Movie Render Queue5.3Digital environments and landscapes5.4Atmospheric and weather effects5.5Virtual production with LED screens5.6Editing and colour in DaVinci Resolve5.7Sound and music5.8HDR and SDR delivery formats5.9Video version management5.10Practical exercise: fifteen-second cinematic sequence
6.1Preparing design reviews6.2Comparing variants in context6.3Measuring and annotation tools6.4Perceived quality reviews6.5Colour and finish reviews6.6Decisions and record-keeping6.7Reviews with management6.8Remote reviews between sites6.9Security and confidentiality6.10Case study: review script for a colour range
7.1Images for press and catalogues7.2Online configurators7.3Social media content7.4Launch presentations7.5Interactive experiences at events7.6Reusing design assets7.7Rights and licence management7.8Measuring impact7.9Working with agencies7.10Practical exercise: content kit for a launch
8.1Defining the communication objective8.2Asset preparation8.3Interactive review scene8.4Narrative script8.5Image production8.6Video production8.7Simulated review session8.8Final content delivery8.9Report and presentation8.10Final project: final review with the tutor
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There is no fixed timetable: you progress at your own pace within the intake, so the programme is compatible with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unreal Engine, KeyShot, Autodesk VRED, DaVinci Resolve and Adobe Premiere Pro, in free, academic or evaluation versions. Testing is studied through real procedures for interactive design review scenes, production of product presentation films and visual colour and variant configurators. Assessment is continuous by module plus the final project.
Standards covered: ITU-R BT.709, ITU-R BT.2100, SMPTE ST 2065-1, IEC 61966-2-1, ISO 10303-242, ISO 3664, ISO/IEC 27001.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- Internet connection and a computer able to run the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Unreal Engine, KeyShot, Autodesk VRED, DaVinci Resolve and Adobe Premiere Pro, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
Prior technical training or professional experience in the sector (no university degree is required), a computer able to run the programme software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
Related programmes
Diploma in Cargo Experience: Routes, Payments and Autonomy Anxiety
Online postgraduate diploma of 800 hours in Charging Experience: Routes, Payments and Range Anxiety. 8 modules covering charging technology, the psychology of range anxiety, route planning…
Diploma in SDV Roadmap, Feature Prioritization and Pricing
Online postgraduate diploma of 800 hours in SDV roadmapping, prioritisation and feature pricing, structured in 8 modules covering the software-defined vehicle, product strategy, roadmaps, prioritisation, pricing,…
Diploma in Tooling, Processes and Production Launch
Online postgraduate diploma of 800 hours in tooling, processes and launch to production: 8 modules covering industrialisation planning with APQP, tooling and moulds, manufacturing processes, process…
More in Design, HMI & Product
All Design, HMI & Product programmes → · How to apply · Fees & financing · Scholarships