Postgraduate DiplomaDesign, HMI & Product Applications open

Diploma in Unreal/KeyShot for Review and Storytelling

Online postgraduate diploma of 800 hours in Unreal/KeyShot for design review and storytelling: 8 modules covering visualisation tools, KeyShot scenes, real-time review with Unreal Engine, visual product storytelling, cinematic production (ITU-R BT.709, ITU-R BT.2100, SMPTE ST 2065-1), visualisation-based design review and communication and publishing, with an assigned technical tutor.

Duration6–8 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma

Diploma in Unreal/KeyShot for Review and Storytelling — studying from Australia

Product design and human-machine interface work is important across Australian industries, from consumer goods and medical devices to mining equipment and transport systems. Designers and engineers collaborate on usability, ergonomics and visual interfaces, with growing attention to accessibility standards and user research. Australia has active design communities in Sydney, Melbourne and Brisbane, supported by universities and design agencies. Employers include manufacturers, software companies, consultancies and in-house product teams in large organisations.

Fees for Australia: A$2,050 (AUD), with instalments and employer sponsorship available.

Relevant bodies in Australia

  • Design Institute of Australia (DIA)
  • Standards Australia
  • Australian Human Factors Association
  • Web Content Accessibility Guidelines consortium (W3C) — Australian adoption via Digital Transformation Agency

Typical roles

  • Product Designer
  • UX/HMI Designer
  • Industrial Designer
  • Human Factors Engineer

Questions from Australia

Does a SEIUM qualification count for professional design recognition in Australia?

Australian design practice is recognised through bodies such as the Design Institute of Australia, which runs professional membership, and Engineers Australia covers engineering-related design. SEIUM's private qualifications are not accredited by these bodies. Employers and the relevant body decide whether it counts toward recognition.

Which Australian employers need HMI and product design skills?

Australia has product design studios, software companies, automotive and medical device firms, and consultancies needing interface and product designers. Employers usually look closely at your portfolio and user research work. A SEIUM qualification may complement this, but its weight is determined by each employer.

Can I study this part-time from Australia and what language level is needed?

Yes, the courses are 100% online, so you can study from home across Australia without a student visa. Teaching is in English, so you need solid English proficiency. Durations range from 300 to 1,900 hours, with an assigned technical tutor, instalment payments, and possible employer sponsorship.

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Learning outcomes

What you will be able to do

01

Choose between KeyShot, Unreal and VRED according to the use case.

02

Create product scenes and configurators in KeyShot.

03

Build real-time interactive review environments with Unreal Engine.

04

Apply storytelling principles to product presentation.

05

Produce cinematic sequences to professional delivery quality.

06

Lead design reviews supported by visualisation.

07

Prepare reusable visual content for communication and launch.

Profile

Who it's for

  • Real-time visualisation artists building interactive product scenes.
  • Unreal Engine specialists applying the engine to design and marketing.
  • Visual content directors shaping how products are presented.
  • Product communication designers creating launch and catalogue material.
  • Render technicians producing stills, animations and configurators.
  • 3D content producers managing assets across review and marketing.
  • Engineering or science graduates looking to enter the automotive industry.
Standards & tools

What you'll work with

  • ITU-R BT.709 (HDTV parameter values)
  • ITU-R BT.2100 (HDR television image parameters)
  • SMPTE ST 2065-1 (ACES academy colour encoding specification)
  • IEC 61966-2-1 (sRGB default colour space)
  • ISO 10303-242 (STEP AP242 managed model-based 3D engineering)
  • ISO 3664 (viewing conditions for graphic technology and photography)
  • ISO/IEC 27001 (information security management)
  • Unreal Engine
  • KeyShot
  • Autodesk VRED
  • DaVinci Resolve
  • Adobe Premiere Pro
Syllabus

8 modules

  1. 1.1Overview of KeyShot, VRED and Unreal Engine
  2. 1.2Unreal Engine architecture for products
  3. 1.3KeyShot interface and workflow
  4. 1.4CAD import with Datasmith
  5. 1.5Managing scenes and hierarchies
  6. 1.6Real-time versus offline rendering
  7. 1.7Hardware requirements
  8. 1.8Licences and corporate use
  9. 1.9Choosing a tool by use case
  10. 1.10Practical exercise: importing a CAD model into Unreal
  1. 2.1KeyShot materials and library
  2. 2.2Lighting with HDRI and physical lights
  3. 2.3Model variants and configurations
  4. 2.4Cameras and animations
  5. 2.5Region rendering and passes
  6. 2.6KeyShot Web and configurators
  7. 2.7Automation with scripting
  8. 2.8Render quality and times
  9. 2.9Outputs for review
  10. 2.10Workshop: colour configurator in KeyShot
  1. 3.1Lighting with Lumen and ray tracing
  2. 3.2Automotive materials in Unreal
  3. 3.3Variant Manager and configurations
  4. 3.4Sequencer for walkthroughs
  5. 3.5Blueprints for interaction
  6. 3.6Multi-user review
  7. 3.7Virtual reality in Unreal
  8. 3.8Performance and optimisation
  9. 3.9Pixel Streaming for remote review
  10. 3.10Lab: interactive review scene with variants
  1. 4.1Three-act narrative structure
  2. 4.2From concept to emotion
  3. 4.3Script and storyboard
  4. 4.4Camera language and shots
  5. 4.5Pace, editing and music
  6. 4.6Narrating features and benefits
  7. 4.7Characters and context of use
  8. 4.8Consistency with brand identity
  9. 4.9Storytelling for internal audiences
  10. 4.10Workshop: storyboard for a presentation film
  1. 5.1Camera and vehicle animation
  2. 5.2Movie Render Queue
  3. 5.3Digital environments and landscapes
  4. 5.4Atmospheric and weather effects
  5. 5.5Virtual production with LED screens
  6. 5.6Editing and colour in DaVinci Resolve
  7. 5.7Sound and music
  8. 5.8HDR and SDR delivery formats
  9. 5.9Video version management
  10. 5.10Practical exercise: fifteen-second cinematic sequence
  1. 6.1Preparing design reviews
  2. 6.2Comparing variants in context
  3. 6.3Measuring and annotation tools
  4. 6.4Perceived quality reviews
  5. 6.5Colour and finish reviews
  6. 6.6Decisions and record-keeping
  7. 6.7Reviews with management
  8. 6.8Remote reviews between sites
  9. 6.9Security and confidentiality
  10. 6.10Case study: review script for a colour range
  1. 7.1Images for press and catalogues
  2. 7.2Online configurators
  3. 7.3Social media content
  4. 7.4Launch presentations
  5. 7.5Interactive experiences at events
  6. 7.6Reusing design assets
  7. 7.7Rights and licence management
  8. 7.8Measuring impact
  9. 7.9Working with agencies
  10. 7.10Practical exercise: content kit for a launch
  1. 8.1Defining the communication objective
  2. 8.2Asset preparation
  3. 8.3Interactive review scene
  4. 8.4Narrative script
  5. 8.5Image production
  6. 8.6Video production
  7. 8.7Simulated review session
  8. 8.8Final content delivery
  9. 8.9Report and presentation
  10. 8.10Final project: final review with the tutor
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There is no fixed timetable: you progress at your own pace within the intake, so the programme is compatible with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unreal Engine, KeyShot, Autodesk VRED, DaVinci Resolve and Adobe Premiere Pro, in free, academic or evaluation versions. Testing is studied through real procedures for interactive design review scenes, production of product presentation films and visual colour and variant configurators. Assessment is continuous by module plus the final project.

Standards covered: ITU-R BT.709, ITU-R BT.2100, SMPTE ST 2065-1, IEC 61966-2-1, ISO 10303-242, ISO 3664, ISO/IEC 27001.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of ITU-R BT.709, ITU-R BT.2100 and SMPTE ST 2065-1 applied to real cases, not as a theoretical annex.
Industry software:Unreal Engine, KeyShot, Autodesk VRED, DaVinci Resolve and Adobe Premiere Pro, in free, academic or evaluation versions.
Final project:an interactive review scene plus a full set of images and video telling the product story, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Objective and assets
Define the communication objective and prepare the 3D assets.
Interactive review scene
Build a real-time review scene with variants in Unreal Engine.
Narrative and production
Write the narrative script and produce the images and video.
Simulated review session
Run a simulated design review session using the visualisation.
Final project
Final content delivery and report, reviewed by your tutor.
Career opportunities

Where this takes you

Real-Time Visualisation ArtistUnreal Engine SpecialistVisual Content DirectorProduct Communication DesignerRender Technician3D Content Producer
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. No university degree is required.
  • Internet connection and a computer able to run the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Unreal Engine, KeyShot, Autodesk VRED, DaVinci Resolve and Adobe Premiere Pro, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

Prior technical training or professional experience in the sector (no university degree is required), a computer able to run the programme software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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