Diploma in Train-the-Trainer XR and Impact Assessment
Online postgraduate diploma of 800 hours in XR train-the-trainer and impact evaluation: 8 modules covering adult learning and technical training, instructional design for XR, training trainers in XR, content production and management, learning assessment, training impact and return, programme scaling and governance, and a final project, with an assigned technical tutor.
Diploma in Train-the-Trainer XR and Impact Assessment — studying from Australia
Robotics and automation are important to Australian industries, especially mining, agriculture, logistics and manufacturing. Autonomous haulage, robotic harvesting and warehouse automation illustrate the breadth of applications. Research bodies such as CSIRO and universities maintain strong robotics programmes, supporting industry collaboration. Engineers work on control systems, sensing, motion planning and industrial integration. Employers include mining technology companies, agricultural technology firms, automation integrators and research organisations.
Fees for Australia: A$2,050 (AUD), with instalments and employer sponsorship available.
Relevant bodies in Australia
Typical roles
Questions from Australia
Will this qualification be recognised by Engineers Australia for robotics and control roles?
SEIUM qualifications are private and not accredited by Engineers Australia or any national body. Engineers Australia assesses engineering competence through its own processes, and recognition of SEIUM training is decided by employers or the body you apply to. Confirm their requirements before enrolling if professional membership matters to you.
Which Australian employers hire people with robotics and automation skills?
Mining, manufacturing, logistics, agricultural technology, and defence companies across Australia employ automation and control engineers. Whether they value a private qualification depends on each employer's policy. Your project work, programming and practical skills are usually central to hiring decisions.
Can I study this part time while working in Australia, and are there payment options?
Yes, the programmes are 100% online, taught in English, and include an assigned technical tutor, so you can study from anywhere in Australia around work hours. Fees are payable in instalments, and employer sponsorship is possible. Confirm the programme length, which ranges from 300 to 1,900 hours, and plan accordingly.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Apply adult learning principles to the design of technical training.
Design immersive learning experiences with the ADDIE and SAM models.
Prepare in-house trainers to facilitate XR sessions.
Integrate XR content into the LMS using SCORM and xAPI.
Build valid and reliable assessment instruments.
Calculate the impact and return of training with Kirkpatrick and Phillips.
Govern a scalable, high-quality XR training programme.
Who it's for
- Technical trainers who train other trainers.
- XR instructional designers.
- Industrial training managers planning immersive programmes.
- Learning and data analysts measuring training outcomes.
- Corporate academy coordinators.
- Talent development consultants.
- Engineering or science graduates looking to enter the automotive sector.
What you'll work with
- ISO 21001:2018 (educational organisations: management systems)
- ISO 10015:2019 (competence management and people development)
- ISO 30414:2018 (human capital reporting)
- IEEE 9274.1.1 (xAPI 2.0)
- ADL SCORM 2004 4th Edition (e-learning content packaging and tracking)
- ISO 9241-210 (human-centred design)
- Regulation (EU) 2016/679 (GDPR) (EU General Data Protection Regulation)
- Unity
- Moodle with the xAPI plugin
- Learning Locker (LRS)
- Articulate Storyline
- Uptale
8 modules
1.1Andragogy and Knowles' principles1.2Kolb's experiential learning1.3Sweller's cognitive load theory1.4Situated learning and transfer to the workplace1.5Revised Bloom's taxonomy for technical competences1.6Differences between education, training and certification1.7The forgetting curve and spaced practice1.8Operator motivation and self-efficacy1.9The role of the in-house trainer on the shop floor1.10Workshop: competence profile for a job role
2.1The ADDIE model applied to immersive content2.2The SAM model and rapid prototyping2.3Training needs analysis2.4Measurable learning objectives2.5Storyboarding an XR experience2.6Scenarios, branching and consequences2.7Immediate feedback and scaffolding2.8Gamification with pedagogical judgement2.9Microlearning and session length2.10Practical exercise: script for a VR safety module
3.1Trainer competences in immersive environments3.2Preparing the classroom and the devices3.3Briefing, induction and managing motion sickness3.4Facilitation during the simulation3.5Structured debriefing after practice3.6Managing groups with different digital skill levels3.7Hygiene, safety and shared use of headsets3.8Resolving technical issues during a session3.9Trainer observation and certification3.10Workshop: facilitated micro-session with debriefing
4.1No-code XR authoring platforms4.2Volumetric capture and 360° video4.3Interactive simulations in Unity4.4SCORM, xAPI and cmi5 standards4.5Activity tracking in an LRS4.6Integration with the corporate LMS4.7Localisation and cultural adaptation4.8Version control of training content4.9Licences, intellectual property and suppliers4.10Lab: emitting xAPI statements from a simulation
5.1The Kirkpatrick model: four levels5.2Reaction and satisfaction evaluation5.3Pre- and post-knowledge tests5.4Observable performance rubrics5.5Skills assessment within the simulation5.6Reliability and validity of instruments5.7Learning analytics with xAPI data5.8Evaluating transfer to the workplace5.9Bias in trainer assessment5.10Practical exercise: rubric for a LOTO lockout task
6.1The Phillips ROI methodology6.2Isolating the effect of training6.3Operational indicators: errors, times and accidents6.4Converting benefits into monetary value6.5Total costs of an XR programme6.6VR compared with face-to-face training6.7Quasi-experimental designs with a control group6.8Training dashboard6.9Communicating results to senior management6.10Case study: ROI of an XR onboarding programme
7.1Multi-site deployment model7.2Headset fleet management7.3Network of certified trainers7.4Training quality according to ISO 210017.5Subsidies and funding for training7.6Accessibility and inclusion in XR7.7Learner data protection7.8Continual improvement of the catalogue7.9Collaboration with suppliers and universities7.10Workshop: three-year XR training roadmap
8.1Needs diagnosis for the case8.2Design of objectives and competences8.3Script and prototype of the experience8.4Train-the-trainer plan8.5Assessment instruments8.6Impact measurement plan8.7Budget and scaling8.8Pilot and lessons learned8.9Report and presentation8.10Final project: final review with the tutor
How you'll learn
100% online training on the SEIUM Institute campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within the intake, which makes the programme compatible with full-time work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, Moodle with the xAPI plugin, Learning Locker (LRS), Articulate Storyline and Uptale, in free, academic or evaluation versions. Practical work is based on real procedures: training pilots with a control group on the shop floor, facilitation sessions observed with a rubric and measurement of transfer to the workplace at 90 days. Assessment is continuous by module, plus the final project.
Standards covered: ISO 21001:2018, ISO 10015:2019, ISO 30414:2018, IEEE 9274.1.1, ADL SCORM 2004 4th Edition, ISO 9241-210, Regulation (EU) 2016/679 (GDPR).
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- An internet connection and a computer capable of running the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours over 6–8 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Unity, Moodle with the xAPI plugin, Learning Locker (LRS), Articulate Storyline and Uptale, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
Prior technical training or professional experience in the sector (no university degree required), a computer capable of running the programme software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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